During the launch of the main Generation 2 Pokemon games, the TCG released related cards in the Neo Destiny expansion that reflected the direction the franchise was heading. With a heavier focus on the morality of trainers and how Pokemon are treated by NPCs in-game, two new groups were establis
There are often huge energy requirements that come with implementing Charizard effectively, but these are usually worth the time and effort as a well-fueled one can raze entire enemy teams to the gro
This is the BREAK form of Zoroark from the XY-BREAKthrough expansion. While it is understandable that Zoroark BREAK, has a low HP, to begin with, standing at only 140, the attack ability it has, which costs only 1DE is worth using this c
This graceful dragon in the form of a Colorless-type card is also a healer, but one that can recover a bit of HP for all of its trainer’s Pokemon that are currently on the field, regardless if they are Active or Benc
This sinister hypnotist’s strength relies on the other Pokemon in play. Their Dark Link move allows this Psychic-type to use any attack of a fellow Dark Pokemon without needing to pay its energy cost. All other requirements still need to be met, though, with the ability to unleash a Benched comrade’s Dark Tentacle, Giant Tail, or Mind Shock, it is often worth the pr
Despite being the only common-rarity card in the entire Neo Destiny expansion set, this friendly flower is one of the best. Its Reflected Sunlight move allows its trainer to load up any ally Grass-type Pokemon with twice as much grass energy as usual in a single turn, which can make setting up for big attacks much quicker and eas
Apart from allowing the player to free his hand of two unnecessary cards, Junk Arm further allows him/her to choose a Trainer Card from the discard pile, although it cannot be another Junk Arm. It further lets him/her use that Trainer as per his/her convenience, at another time during the game. It also helps the player setup plays that might help him/her win in the succeeding moments of the g
In a game where discarding increases the probability of getting the card that a player really needs to up the ante, and where drawing increases the chances of achieving that, Professor Juniper and Sycamore are nothing short of angels. However, players should also remember to attach energy and bench their pokémon before using these Trainers, lest they wish to utilize freshly drawn cards right a
There may be times when this strategy does not go as planned, due to it needing 4 specific cards for it to work, though there is another tactic that can be added on with minimal effort and resources. Including some Barraskewda cards, which Arrokuda can evolve into, can give one an excellent fallback strategy. If one’s Cramorant gets knocked out before they can use Continuous Gulp Missile, this will leave their trainer with a bunch of comparatively week Arrokuda, which would get knocked out fairly quickly. Evolving them into Barraskewda will result in a fast, moderate-HP card that can directly damage the active opponent or even assault their benched poke
It would be a good idea to have a few Fire-type Pokemon that take neutral damage to Water-type attacks, like Talonflame from the Darkness Ablaze expansion (it is instead weak to Lightning-type attacks). Having some Grass-types or Lighning-type Pokemon could also be useful counters, depending on one’s deck syne
Normally forgotten about, Heatmor actually gets a bit of love in this TCG expansion. This card will take a lot of energy to get up to full power, however, when it does, it can be useful for a pretty unique and destructive strategy. Firstly, trainers can potentially fuel up Heatmor by using their Flame Cloak move, which will do a little bit of damage to the foe, however is better used for retrieving fire energy from the discard p
Although the “Frozen” status does not technically appear in the TCG , the Paralyzed special condition fills in for it as a more versatile mechanic. Making a foe Paralyzed is not a water-exclusive strategy, as grass and electric pokemon can unleash this effect as well, albeit for different lore reasons. However, some modern water pokemon cards can launch attacks with a chance to inflict this condition with less average cost than m
However, the Arrokudas themselves are not simple ammunition. Having a single one in hand as the battle begins can lead to a quick and devastating early-game strategy. Playing one of these slender aquatic pokemon on turn one, along with an energy card, can let a trainer summon two of their brethren from the deck onto the bench. On the next turn, retreat the active Arrokuda back to the bench and Newpokemoncard send out a Cramorant. If one also has a Double Colorless Energy, they can play it onto their avian ally and unleash a Continuous Gulp Missile for a colossal 180 damage. This low-cost tactic is likely to knock out almost any opponent. Being so early in the game, if the opposing trainer has no other pokemon, this can net a quick and decisive vict