The big addition that comes with the Season Passes is the Battle Pass. Yes, Destiny 2 is jumping on the Fortnite bandwagon by offering tiered rewards. There are actually two Battle Passes; a free one and a paid one. Season Pass owners earn rewards from both Battle Passes, and free players only from the free one.
This is an easy one but an important first step. Due to all the change that has come with Forsaken getting one’s bearings on what all has changed with menus and inventory will be the most important. There are now Triumphs to be tracked, Collections to be had and an assortment of other things that are all around different. The Cryptarch can now break down Shaders in quantities of five; all those Shaders going to no use? Head over to Rhaul and he’ll be happy to get rid of them quickly as you can hit a button over and over (took me less than five minutes to get ride of most of my useless Shaders). Players returning might also notice that all of the modifications are null and void. This is due to the entirely revamped modification system, so might as well delete those too. Don’t freak out seeing that light level of certain items has gone down, this is just the modifications being useless and one’s Light Level going up will quickly fix this.
With less than a month left in _Destiny 2 _ : Season of the Worthy, players have a little time to complete any remaining objectives unique to this season. The season pass, as well as maxing out light level are two of the main objectives, but there are a few other things that offer players some modest rewards left to complete before Season 11 goes under
“Our plan is to use these new items to bolster the service provided by our live team for another full year, as they grow and create more robust and engaging events that we’ll announce later this year. It has been, and continues to be, our goal to deliver updates to the game. Going forward, our live team is also looking to grow beyond vital updates and improvements to focus on world events, experiences, and feature requests.”
While players don’t yet have a clear picture of how deep Halo Infinite is going to go down the Destiny road, it’s obvious that they will need to introduce activities that keep players engaged outside of just PvP and re-runs of the story missions. 343 Industries should absolutely be looking to satisfy their PvE-focused audience with challenging, repeatable, and rewarding endgame activities that respect the player’s time and provide a meaningful loop for players to engage
The current Year 3 of Destiny 2 content has shown something very specific about player behavior: players love repeating content that is both challenging and rewarding. The current Season of Arrivals has done an excellent job of providing this through multiple avenues. Within hours of the release of the new season, a surprise dungeon activity, Prophecy , was activated for all players to enjoy. Prophecy is a very high-level mission balanced for three Guardians, but can be done solo with the right skill. What makes Prophecy so unique is that every encounter provides loot no matter how many times players run the dungeon in a given week. Historically, Guardian survival Tips players have only been rewarded for their first clear of the mission once per week per character. Now players can farm endgame content for the best rolls on some of the best loot in the g
Unfortunately, there’s almost no way to earn these items through gameplay. Random tiers on the Battle Pass (we’ll get to that) drop Engrams that contain some of this gear. Other than that, players need to rely on two currencies:
It has been nearly a year since Bungie shifted towards their evolving world, and things haven’t been perfect. However, there are absolutely a few things that 343 Industries should pay attention to when thinking about how they make Halo Infinite a platform instead of an iterat
As an example, consider Destiny 2 ’s recent Season of Dawn . Fresh off the laurels of Season of Undying , Guardians had just slain an epic time-jumping Vex Mind known creatively as “The Undying Mind.” However, this creature’s death caused ripples in the fabric of time, ripples that allowed the mysterious Osiris to activate a powerful machine called the Sundial. With it, Guardians were able to travel through the Corridors of Time which gave them the ability to not only meet but save their long lost hero Saint-XIV. Saving Saint eventually led to the creation of the Lighthouse, which was the basis of the long-awaited return of Trials of Osiris a season later in Season of the Wort
This might be the cheesiest tip in here, but have fun. Bungie has made it a point to make Forsaken a long, drawn out affair and wants players to enjoy Forsaken not blindly rush through it and feel like nothing was gained. There is so much to do and see with Forsaken that anyone who is breezing through it in a day saying that they saw nothing probably hasn’t seen it all. Yes, the main story can be had in a day, but that’s not the hobby part of Forsaken that Bungie was pushing that was just the initial leap. Forsaken is a deep pool with so many secrets, loot and other things to be had it’s impossible to see it all within the week. Bungie has wised up to how players tackled Destiny and they want Guardians to get the most out of their play time. Whether playing intensely for hours on end day to day or logging in for just a few hours to an hour, there’s always something to do; a quest to be chased, a new piece of gear to be had or a mystery to be solved. There is no shortage of what’s in Forsaken and having only spent less than a day in it, it’s clear that the Forsaken is only showing the tip of the iceberg.