Rumors have been swirling for quite some time that Microsoft has a brand new Perfect Dark game in development. According to the rumors, the new Perfect Dark will be third-person , and will be at least partially developed by Gears of War studio The Coalition. Whether or not there’s any truth to these claims remains to be seen, but it would make sense for Microsoft to take advantage of Perfect Dark ‘s popularity and leg
The gaming landscape has changed considerably in that time. With the new generation of consoles came new standards for design, and while Fable , for the most part, holds up in terms of gameplay, there are mechanics within it that may have trouble in the new wave of video games. Specifically, there are bound to be difficulties with Fable’s handling of morality, and with how significant the mechanic is to the game, it may create other hurdles as w
An Xbox 360 launch title, Kameo: Elements of Power was essentially Rare’s take on The Legend of Zelda franchise. The game was popular enough for its time, but like many Rare IP, Star Wars Outlaws Easter eggs has since been abandoned. A Kameo sequel could expand on what Rare established with the original game, while also addressing its faults and delivering a generally higher-quality adventure. Microsoft doesn’t really have a Legend of Zelda -equivalent exclusive for Xbox, but it could very well use the Kameo franchise to fill that v
Nintendo proved with Super Mario Odyssey that there is still plenty that the 3D platformer genre has to offer, and it would be nice to see Banjo-Kazooie get a modern update as well. Rare doesn’t even have to be the studio to make the game. Microsoft has plenty of studios under the Xbox Game Studios umbrella that could be given the reigns of Banjo-Kazooie – whatever it takes to see the bird and bear make their long-awaited, and much-deserved, comeb
Not to rack on video game critics , but often they’re wrong, and the community-at-large spares no expense in making sure they know it. So let’s take a dive into the world of reviews and shed some light on when the critics undervalued a game and the other times when it was overrated complete
Molyneux has become well known at this point for his big and revolutionary ideas, which often end up being beyond the scope of the reality of the games he develops. When the original Fable launched on the original Xbox in 2004, it did not quite have that grand journey that had been promised (although it was close). But, now 16 years later, perhaps technology and design have progressed enough to allow some of those promises and dreams for Fable to finally become a real
Zombies as a sub-genre are over-saturated in, well, everything. They’ve long taken over our movies and books, but in gaming, they’ve reached a new height of fatigue. Nazi Zombies, State of Decay and Days Gone are just some of the many that tired the genre. But not Killing Floor, this game – while not the prettiest or most modern – broke new ground in a genre where that was previously thought impossi
Bethesda gave fans a pair of pre-E3 surprises when it announced Rage 2 , which was previously leaked by Walmart, as well as Fallout 76 . Bethesda will pull the curtain back on Fallout 76 at its E3 2018 press conference, where it should address rumors that the game will be an online multiplayer survival ti
On the other end of that are games that dropped the morality system entirely, one example being Fallout 4. Ditching the Karma system wasn’t a popular decision, but it did make players consider why they did what they did, rather than just making binary choices to fit the mold of a hero or villain. That’s not an easy thing to accomplish, and unrooting players from a mechanic they’ve used for the better part of a decade is commendable, even if there’s a notable shift in how well that change works. Morality in the game is by no means perfect, there were pointless decisions in Fallout 4 , and players were forced to play the hero in most situations, but it did make the smaller-scale decisions worthy of reflect
It’s true that Rare largely struggled to produce compelling experiences since Microsoft’s acquisition in 2002, but one exception is Viva Pinata . A bizarre take on the life-simulation genre, Viva Pinata sees players raising and breeding living pinatas while completing a variety of objectives. Noted for its eye-catching art style and quirky humor, Viva Pinata spawned sequels and even its own television series. A new Viva Pinata could fill a niche on the Xbox Series X and appeal to the more casual gamers out th
As Xbox rose to dominance in the Xbox 360 console generation, the console received so much third-party support that the number of first-party exclusives started a decline with Xbox having fewer of its own unique IP. By the time the current Xbox One generation came along, the lack of first-party support only seemed to increase. But in recent years, under the leadership of Phil Spencer, Xbox has acquired multiple studios to build out its exclusive game portfolio. This should start paying off in the next Series X generat