Go to Mercury and talk with Brother Vance again. He will have tasks for the players to complete as well. Complete his four quests: A Shattered Future, In His Footsteps, A Disciple’s Plea, and Better Days Ahead. Turn in the quest to receive the D.F.A Hand Cannon and head to Mars.
This might be the cheesiest tip in here, but have fun. Bungie has made it a point to make Forsaken a long, drawn out affair and wants players to enjoy Forsaken not blindly rush through it and feel like nothing was gained. There is so much to do and see with Forsaken that anyone who is breezing through it in a day saying that they saw nothing probably hasn’t seen it all. Yes, the main story can be had in a day, but that’s not the hobby part of Forsaken that Bungie was pushing that was just the initial leap. Forsaken is a deep pool with so many secrets, loot and other things to be had it’s impossible to see it all within the week. Bungie has wised up to how players tackled Destiny and they want Guardians to get the most out of their play time. Whether playing intensely for hours on end day to day or logging in for just a few hours to an hour, there’s always something to do; a quest to be chased, a new piece of gear to be had or a mystery to be solved. There is no shortage of what’s in Forsaken and having only spent less than a day in it, it’s clear that the Forsaken is only showing the tip of the iceberg.
In addition to the new dungeon, Bungie also upped the rewards on their punishingly difficult Grandmaster Nightfall Ordeals. Players who get to the end of these mega-challenge missions in Destiny 2 are guaranteed to earn Ascendant Shards, the most coveted currency in the game. Bungie has shown that they want to encourage players to challenge themselves and are finally handing out the loot to justify the eff
Bungie’s history with Destiny has been something akin to whiplash. First they release a lackluster base game (Destiny, Destiny 2) and then they release two awful expansions. Finally, when players are at their lowest, Bungie releases an enormous expansion ( The Taken King , Forsaken ) that fundamentally changes the game. It’s a high Bungie achieved last year with Forsaken, which ushered in the best mission design, sandbox activities and post-launch content since The Taken King. But can that streak continue? Destiny 2: Shadowkeep aims to build on Forsaken’s success with a new campaign, a restructured Armor system and more ways to earn loot. Does Destiny 2: Shadowkeep scare up enough quality content, or should it have remain buried on the Moon?
After nearly nine months of haranguing from disappointed fans and harsh criticism from the gaming headset Deal media in general, Bungie has finally presented us with something that is wholly exciting. Destiny 2’s “Forsaken” expansion looks great, better than great even. One could even say that it looks like it contains everything Destiny fans were expecting Destiny 2 to offer from the very beginning. Perhaps even more. Truly, it looks as if Bungie has finally heard the community’s feedback and acted upon it. That, however, only seems to be the case in regard to the content of Forsaken. Unfortunately, everything surrounding it is still classic Destiny-era Bungie. Destiny may be changing soon, but Bungie most certainly isn’t.
Let’s not mince words here, the Destiny community was in this exact situation three years ago in the months leading up the release of The Taken King. It was to be sold for a price of $40 and required the installation of all previous DLC, even though House of Wolves did not require the Dark Below. Players at the time were outraged at both the price tag and the need to purchase a DLC that was seemingly only required because Bungie said so. One would think the developer would learn a lesson from this, and they did; it was just the wrong one. We are now approaching the second year of Destiny 2 and Bungie is showing us exactly what they’ve learned: that they can get away with it. Curse of Osiris is almost universally panned as being unworthy of players’ time and money. It isn’t required to play Warmind, offers hardly any mechanical changes and yet Bungie, without offering any explanation, says it will be required for Forsaken all the same. This would be bad enough by itself, but Bungie isn’t content to stop there; no, they’ve decided that they need to milk their players even more than they already are, and they’re going to do it with the “Annual Pass.”
It’s new expansion time with Bungie rolling out Destiny 2: Forsaken this week and with it comes all sorts of changes that might as well be an entirely new game…OK maybe not entirely. Forsaken does change quite a bit, though, and if freshly coming back or starting up these little list of helpful tips should set any Guardian on the right path to taking it easy while enjoying the most of Forsaken; this is not an end all be all just some things noticed in the initial first few hours that will make getting through The Reef and the rest of the galaxy easier when taking down the big bad Uldren.