Valve’s newest effort at matchmaking assigns players with a value known as the Trust Factor. This is a hidden value that considers several points to help place a player into a match. Valve has made it perfectly clear in this blog post that they will not revealing the specifics that modify this value because they do not want players to alter their behavior in an effort to manipulate the system. This is perfectly fair on their part, as players will go to great lengths to break video games, either just for fun, or to gain a competitive advant
Vertigo is a fun map to play, but it seems like skipping Vertigo’s objective to eliminate the other team is easier. In the map Vertigo, one team is tasked with bombing a building that is under construction. The best CS: GO maps place importance on achieving the objective. With there are not many path options, each team usually faces each other head-on in a firefight. Vertigo is a beautiful map that is on top of a rooftop, but it has too many flaws to be considered one of CS: GO’ s most excellent m
So there you have it, the games we would like to most like to see sequels* made for. I guess it’s true that you don’t know what you have until it’s gone. In a perfect world, a developer would see this and say “Hey! That’s a great idea.” But sadly this isn’t a perfect world, so all we can do for now is dream and reminisce. Although all hope isn’t lost, as this year’s E3 is next month, and there is always a possibil
The patent elaborates on this point further, “This is because the techniques and systems described herein are able to match together players who are likely to behave badly (e.g., cheat), and to isolate those players from other trusted players who are likely to play the video game legitimately…[and] may be configured to identify any type of behavior (good or ba
In the patent, there is a broad range of points listed that could all be used in determining the Trust Factor. Here we will go into some of the more interesting as well as some of the obvious. To begin, the following are one’s that we might expect to see in any game’s matchmaking sys
Ultimately, we can only really guess as to how Valve weighs each of these points, or if it even uses all of them at all in determining a Trust Factor value per player account. There is much more to consider, and everyone should take the time to check out the patent for themselves. It can appear to be a long, daunting read, because it is, but there are some interesting pieces of information to glean from such an endea
Ultimately, the Trust Factor has a clear focus according to the patent, which, “may provide an improved gaming experience for users who desire to play a video game in multiplayer mode in the manner it was meant to be played.” This description playing a game as intended refers to players who respect the game in its core design, meaning those who do not cheat or act in toxic w
Of course, since I compared it to Max Payne, you should know that it has bullet time and more bullet time-esque features. It has everything a mindless, fun game would need: bad-ass main character (voiced/modeled after Chow Yun Fat)? Check! Gratifying violence? Check! Over the top action sequences? Check! Solid controls? Ch
While I love other games that have true attention to detail, they really can’t put me into full relaxation mode. Some of the more complex titles tend to have what I like to call “chore mode,” where you have to do extra minuscule tasks in order to continue with the core game, i.e. collecting items in Assassin’s Creed , or having to please your friends in GTA IV . Sometimes it’s just nice to let the brain drift and kick-
Proper matchmaking in online games is difficult to do well, put simply, but recent patent filings by Valve give users a peek behind the curtain at the various data miners at work in establishing the Trust Factor in Cs legacy:GO . There is quite a bit of information in these patents that range from 2018 to 2020 , and of course, not all of the point below can be said to contribute to an individual’s Trust Factor, though in reality most probably are to some deg
Developer Valve Corporation’s video games are highly optimized for the keyboard and mouse setup. With many of their games being PC exclusives, it’s no wonder why using a keyboard, and a mouse is intuitive for Team Fortress 2. The game offers controller support, yet the keyboard and mouse duo is easier to
According to the Steam marketplace, a Steam user purchased the weapon for $603.75 on October 9th. Some sources claim that the weapon sold for more than $8000 on third party websites, which is absolutely mind-boggling. Yet third party sales aren’t as reliable as the ones found on Steam itself, so they should be taken with a grain of s
The game is full of both stealth-based and puzzle quests. The cut scenes were as good as any traditional RPG’s. Plus, the game is full of ANIMALS, like the tough half-man half-pig, Pey’j. His battle cry was ‘Jambalaya!’ How can you not love