These moments from Red Dead Redemption 2 very much feel like „Rockstar” moments. These are the types of moments that trailers for their past titles, such as Grand Theft Auto V , have highlighted to hone in on the fact that their games aim to feel larger than life, and delivering the types of action and spectacle that we see on the big screen and the films that Rockstar has always turned to for inspiration .
The scope for Red Dead Redemption 2 isn’t necessarily tied to the „size” of the world, but instead its depth. From the short amount that we played of the game, relatively-speaking, I have no doubts that the Western world that Red Dead Redemption 2 is bringing to life will probably be massive. As recent trailers and screenshots for the game have highlighted several environments that players will explore throughout the game , such as the swamplands of St. Denis and the snow-capped mountains of Mount Hagen, there already seem to be a larger variety of different topographies, climates, and locations compared to Red Dead Redemption .
These moments, as small and inconsequential as they may seem compared to the larger story being told, were really what made Red Dead Redemption 2 's world and setting feel unlike anything that I’ve played before. As a game that’s been worked on by Rockstar for nearly 7-8 years — basically since the release of Red Dead Redemption in 2010 — the time and attention to detail put into its world and setting by the studio are on an unprecedented level. With the force of all of Rockstar’s teams behind it from around the world, the studio has called it their most „ambitious” project leading up to its release, and that might just be underselling it. Based on what I’ve played from the game so far, the level of interactivity, mechanics, and systems available to players make Red Dead Redemption 2 as close as we can get to the living, breathing Western world that Rockstar is aiming to deliver, and I can’t wait to explore more of it.
Sometimes the game itself isn’t helpful on champions and runes or maps itself. At times like these, one should start to look for a guide. For example sites such as Mobalytics, the summoner school subreddit and Lolking are highly preferred. These sites help you read about the framework of the game on what to do and how are things usually done in the game. Most of the time there are champions which are complex in regards to their kits/spells so the best strategy is to try reading about their abilities and how their mechanics work, learn the counter picks or who you are strong against using the current champion or what lane is best for them so you can increase your skill-cap hig
From what’s been shown of the story so far, Red Dead Redemption 2 will take place over a decade prior Natlan Summer Event to the events of Red Dead Redemption ; where John Marston’s story chronicled the imminent „end of the Wild West,” Arthur Morgan’s story follows the Van der Linde gang at the height of their notoriety, and is the so-called „beginning of the end” for this volatile period in the American West, according to Rockstar. While playing as Morgan, his role in the game will be to guide the gang through their journey across the West and evading the law on their tail, while also helping the gang set up camp across various locations, and aiding them to gather food and other supplies to maintain morale.
By forcing you to slow down and complete duties that seem lackluster, you slowly start to feel more present in this world and grow closer to your own version of Arthur. If Red Dead Redemption 2 was just all about riding around the West and shooting up saloons with your revolver, you’d likely feel disconnected from your avatar. The game then just becomes a power trip and the character that you end up playing is just an amplified version of your own wants and desires. Doing simple chores though such as chopping wood, skinning animals and dragging them back to my horse, and donating to the gang’s larger pool of money has made me feel more of a bond with Arthur than any other character I’ve played as in recent memory. My bond with the character thus far has been established in these small moments, not the large ones.
Many of these interactions with the game’s NPCs will likely result in finding new missions and quests, such as a late night trip to a nearby saloon, where one character wanted me to go out on a mission and take photographs with an early 1900s-era flash camera. Other interactions can get hostile, such as another instance where I tried to rob an incoming traveler on horseback, only to see him still watching me — warily, gun drawn — as I rode on past him. And yet, some of these interactions can be completely unexpected, or even downright hilarious. In what was easily the funniest moment of our demo, I had Arthur greet a fellow traveler, only to see his horse get startled, kick the man in the head, and end up leaving him dead on the road; this left an audible gasp from myself and the Rockstar reps with us during the demo, only to bust out laughing after.