No matter who or what you decide to interact with in the world, pretty much all of these engagements with NPCs in the world come with some sort of insight or secret that deepens the player’s sense of immersion inside the world of Red Dead Redemption 2 and making it that much more exhilarating to explore. Some of these interactions can lead you to new missions, such as a character giving you a hint about a nearby part of the map to explore that could lead to a hidden area or secret treasure to find.
John agrees and puts on a spectacular show, ending with him knocking an unruly onlooker out. The feeble-minded crowd rushes the stand, buying Nigel West Dickens elixir en mass. Not crazily revolting, you lying piece of crap, but still dishonest. Until you find out that Nigel West Dickens elixir is poisoning people later in the game. So not are you dishonest, you’re also helping people ingest poison. Way to go John, way to
From its Morricone-inspired score to even the physical similarities that John Marston shared with Eastwood’s iconic Man with No Name, The Good, The Bad, and The Ugly is a no-brainer to watch when selecting Western films, but a crucial film to explore the genre and one that arguably defines the visual styling of the Red Dead series.
Warding also comes in as one of the fundamentals of the game. What if the enemy team is doing the objective at the time? Surely you have the timer access but how would you know that they aren’t just there to pull out a team fight and then to just secure the objective? Having map awareness is a key but you cannot see what’s happening in the fog of war. At the start of the game, you always have two wards so utilize them to secure your laning phase as well as to help your team. Most of the time when the enemy team is trying to land an objective and your team has placed a ward you can easily outplay t
One of the key features that made Red Dead Redemption such a critical success was the freedom that Rockstar allowed gamers in their conquest of the untamed West. You could clear out bandit hideouts, break wild horses for your own mount, or send John Marston skipping merrily through the dessert, picking flowers. Really, the choice was yours. With that choice came the opportunity to play out all types of evil fantasies on the unsuspecting, innocent NPCs inhabiting the untamed wilderness and even more feral to
Every great player or a legend has a plan or tactic up his sleeve. You should always plan out your next move on how to secure the objective or an elimination, it doesn’t always work but sometimes even a calculated setup can help you achieve a lot. For example, by reviewing your previous game you can see the whole scenario you had in mind, whether it worked out or not and where did you make the mistake or how can you improve yourself overall. Simple things such as warding in the right places can help your team a lot which adds to macro pl
Fans of the first Red Dead Redemption understand the importance of a good campfire. Not only was it treated as a Palworld save loss fix location, it was also the area in which you could fast travel and change outfits. Fans were treated to a beautiful shot of a campfire deep within the wilderness with a gorgeous backdrop of the night sky. It wouldn’t surprise us if the campfires served the exact same purpose they did in the first Red Dead Redemption . The only other element that would be a welcome addition to the campfire menu would be if it were the area in which you could level up and/or upgrade your skills. This would assume that Rockstar is leaning more into the RPG mechanics of an open-world experie
When you arrive, she gladly takes the money, until John informs her that he killed her child’s father. Even though the guy was a bonafide butt plug, the woman is still upset that her child’s father has been gunned down. A few days later, John finds her mourning at his grave, inconsolable. That’s what you get for getting in the middle of someone else’s family issues, John; nothing is solved and no one is ha
For those who don’t know it, this comic is making fun of the fact that it seems Blitzcrank players are incapable of hitting a hook. So when he was asked to fetch some more Graggy Ice, he failed and hit a minion. Yet again. As it seems impossible for him to hit anything other than a min
One of the interesting, yet grotesque mechanics in Red Dead Redemption was the skinning of hunted animals. The animal itself was full of blood splatter and oddly accurate noises. Now, we didn’t get a look at whether or not that exact process is part of this new Red Dead adventure, but we were treated to a hint at a possible new mechanic. One of the scenes shows a man guidimh his horse back to what seems to be his home. The horse is carrying a deer carcass, as well as a few other supplies. Does this mean that players will not only have to kill animals, but also harvest them by taking their entire carcass back to base? We really have no idea, but it would add a lot of depth to a repetitive, yet fulfilling mecha![]()