Beyond Light’s story ends up somewhat superfluous, with the campaign falling into familiar Destiny storytelling problems. Eramis could have been an interesting villain had the campaign built more empathy towards her. In the end, she’s just another generic, mustache-twirling Destiny villain. Beyond Light’s campaign boils down to defeating her lieutenants and defeating her, similar to what we already did in Forsaken , except a lot fewer lieutenants and personality. Less interesting describes other elements of the story. After a six-year absence, the Exo-Stranger finally returns, but anything interesting we learn about her lies outside the main campaign. Drifter and Eris Morn are also along for the ride, but ultimately, their presence is negligible. Rather than being active members in the campaign, they’re mostly used as set decoration you can interact with every now and again. It also doesn’t help just how short the story is, lasting 5-6 hours depending on how fast you can get quality gear. The quest to destroy Eramis doesn’t do much to get players invested, but it also doesn’t overstay its welcome. It also helps that Bungie learned from Shadowkeep’s campaign by cutting out the grinding missions, https://destiny2Base.com instead focusing more on narrative missions. It makes for a more entertaining romp than Shadowkeep.
Strategies in Gambit and Gambit Prime can’t be stressed enough because of the reliance on teamwork and communication needed to win rounds. One of the more crucial strategies that can be utilized more often is team shooting enemies that spawn in their respective zones on the map. Those same Cabal or Taken that spawn much healthier than others will need multiple pairs of eyes on them to take them down quickly and efficiently. Playing through Destiny 2’s different seasons can help you break out of habits that don’t incorporate teammates, or even just taking a break with a different multiplayer game to help flex those ner
Convenience can be a good thing in many situations. It gives people more free time in their daily lives and, when it’s thoughtfully implemented, can make games feel good to play. Just like in real life though, too much convenience has its downsides. In some games it can rob players of chances to apply themselves and craft more interesting adventures. In others, too much convenience can quickly turn amazing moments into standard, perhaps even dull experiences. Too little convenience can make a game unenjoyable too though, so both gamers and developers alike should be careful of letting things go too far in either direction.
**Destiny 2 ** continues to implement new ways to improve and repurpose old content as time goes on. Before the Season of the Chosen began, Bungie had confirmed that four Dreaming City weapons would be returning to the weapon pool, leaving three to be unobtained. These four weapons could only be acquired through activities completed in the Dreaming C
Games like Destiny 2 give players more chances to do cool things thanks to the wealth of options they make available. Still though, cool things tend not to stay cool when they come so easily. Taking down three or four players in four seconds with a Titan Slam or Golden Gun looks amazing and feels great at first. A few dozen time later though, it still looks cool but its just routine at that point. Limitations may makes these sorts of games feel more difficult most of the time, but it can be worth it for those moments when one overcomes those limitations and does something awesome.
What has fallen apart is Crucible, Destiny 2’s PvP mode. Destiny 2: Beyond Light adds no new maps or game modes. It’s disappointing, but that’s nothing compared to awful balancing. Bungie has always had problems balancing Crucible, but the addition of Stasis has resulted in a nightmare scenario that throws balance out the window. There’s so much Stasis can do to you and precious few ways to fight back. At this time, using any other abilities puts players at a serve disadvantage. It’s unfortunate to see Crucible receive so little attention in Beyond Light.
It’s been six years since the original Destiny was released and every year it feels like we’re getting closer to finally facing off against the Darkness. Every year, however, we’re told it’ll happen later. Destiny 2: Shadowkeep last year made the most significant promise yet that Darkness was finally coming and Destiny 2: Beyond Light blows it. Destiny 2: Beyond Light is about as routine as Destiny 2 can be, offering a shallow campaign against a shallow antagonist, a new patrol zone, a new Strike and a new Raid. Stasis goes a long way to help freshen up the already great gameplay, but it does little to hide that a lot of content has been stripped away from the game and that we still don’t have a new enemy faction to face. There are genuine elements of greatness in Beyond Light, including an intriguing subplot that should have been the main campaign and a great raid, but it’s not enough to replace everything we’ve lost. Destiny 2: Beyond Light is another enjoyable Destiny adventure thanks to the lore and gameplay, but it does little to move Destiny 2 beyond the status quo.