We’re finally coming back to those indie games. Gunman Clive is a classic 2D run and gun shooter. Shoot guys, collect power-ups, scroll from left to right, and so on. It’s basic, but what sets it apart is the art style. Better yet imagine if someone took the art style of A-ha’s Take on Me and made a game out of it. It looks like a sketch come to life. I bet if you play that song alongside Gunman Clive everything will match up. Maybe even the devil will appear and rip open time and space itself. Either way: Gunman Clive is a real treat through and thro
Early on John meets Nigel West Dickens, a slimy, snake oil peddling charlatan that asks for John’s help selling some of his wares. Realizing that John is naturally talented with a pistol, he asks John to put on a demonstration of marksmanship and attribute it to his cure-all remedy, promising him a few bucks in ret
Ever hear of the legend of Lucky Luke? Yeah neither have I, dear readers. That’s probably because it’s based on a series of French comics dating back to the late 40s. As obscure as it is I’m surprised there are so many games based on the character. I grabbed one for my favorite console, the Super Nintendo, and was not impressed. It looks good (resembling the comic to a degree), but I wouldn’t call it exciting. Lucky Luke is slow as molasses in terms of walking and jumping, which makes platforming a needlessly hard challenge. Shooting is no better either. Worse yet, your objective is not clearly defined in a level. I don’t expect games to hold my hand, but give me a break. At least try to be decent to your play
Each and every GTA instalment has their fair share of lovable, but stupid characters. You know, the ones who cause more trouble than they’re worth, but we can’t stay angry at. Well, in GTA IV , they started to put a heavy social element into our main character’s life, helping to create a very realistic world in which you can hang out with the associates you’ve met along the way. This meant that a number of social mini-games became available to us. That being said, there was nothing more irritating than being constantly badgered by Roman about bowling, so much so that his irksome requests became somewhat of an internet joke. Think about it, you’re in the middle of a mission and your car is being peppered by bullets. You’re fully concentrated on taking down the enemy, only to be interrupted by „HEY COUSIN, IT’S ROMAN.” It’s absolutely infuriat
When you think of Rockstar Games, Grand Theft Auto is no doubt the first thing that pops into mind. They’ve built a multi-billionaire dollar franchise that has become a household name, but they’re a multi-studio company that has many properties in their catalogue. Midnight Club, Smuggler’s Run, Max Payne, State of Emergency, Bully and so many more, Rockstar is far more than just Grand Theft Auto. With that said, their third-person action adventure formula has worked for them in the past and so they’ve been implementing it into other titles, one for example would be Red Dead Redemption. Released over eight years ago, we dove into the Wild West like we’ve never done so before, with an open world ripe for sarlacc Pit exploration, a compelling story with a loveable cast of characters and a cleverly-designed shooting mechanic. Here we are again, as Rockstar has created a more colossal and immersive game that puts it in a familiar territory, all while making feel like its own identity.
The third movie gets a lot of flack, but I love it. Unfortunately, I can’t say the same for this Sega Genesis game. First of all, it’s oddly dark. That screenshot isn’t washed out either. In fact, I had to brighten it up to make it look like that. Gameplay wise it’s a series of time challenges to prevent disasters in time. The first mission is to prevent Clara from falling off a cliff. It’s basically a game of memory since there’s a cheap obstacle literally every few seconds. Back to the Future part III has a weird sense of humor about it that I admire. Even though the game is awful, it’s kind of something you need to see to believe. Just don’t play it yours
Before diving fully into my gripes with something that only has just shy over a minute of game footage that’s been shown, let me explain what made the other two games so special. Both, Red Dead Revolver/Redemption were games that touched on a part of American mythos in the best of ways. Even other cultural mythos play into what makes these games so great, with many different backgrounds showcased. Each game is a unique tail of one man’s quest deeply personal to them. Not only exploring the characters presented fully, but also putting forth some of the best storytelling for video games of such a genre at each respective time. Each felt like a true American western tale.
Max Payne 3 generally did well upon release, gaining favourable reviews. However, one problem which stuck out among many of its fans was the length of its cut scenes. The game contained over three hours worth of cut scenes. While some people do enjoy the cinematic experiences games can bring, the fact that the majority of these cut scenes were not allowed to be skipped meant those wishing to blaze through the action were unable to do so. This turned many players away from the game for such a cosmetic rea