Curse of Osiris was the first expansion for Destiny 2 and many fans had high hopes for it prior to its release. Unfortunately, those hopes came crashing down to earth, falling flat like the expansion itself. It was somewhat reminiscent of the earlier expansions for the original game: rich in quantity but lacking in qual
Recent news, however, has confirmed that all nine remaining Moon weapons will be brought back to their full capability. Additionally, these weapons will receive new perks to their arsenal, making them even more desirable than they were in the past. Destiny 2’s Moon weapons aren’t random drops, and any players who had missed out on their past Shadowkeep glory will now have a chance to test the weapons for themsel
Like any good shared world experience, **Destiny 2 ** has brought back a seasonal event to give players some festive bounties, cosmetic items, Visit Web Page and weapons to perk up their holidays. Titled The Dawning, the event is scheduled to conclude on January 5, 2021. While most of the new expansion, Beyond Light, has been ominous with the focus on Darkness and the new Stasis subclass, The Dawning offers a reprieve from the constant snuffing of the Li
Opening the package, which basically functions as a legendary engram, has a chance of dropping the Glacioclasm void fusion rifle. It is an energy weapon that takes up players’ secondary slot in their character’s loadout. Placing some fusion rifle ammo finder mods in a helmet slot can help make this weapon as useful as possible in PvE, though, there are better uses of mod slots when completing in-game cont
Warmind is the follow-up to The Curse of Osiris and thankfully avoids many of the mistakes that its predecessor made. It isn’t perfect, but it was definitely a step in the right direction. It actually adds less to the game than The Curse of Osiris , but, as the old saying goes, less is sometimes more. The new story content feels meaningful and coherent – even if it is a little lacking in both ambition and len
Staring at Sorrow’s Harbor, head to the southern corner towards the Hive bridge, cross it, and continue south to a small conglomerate of buildings. The Captive Cord is located on the building with the radio tower at the end of the z
Like a lot of Destiny expansions, Beyond Light boasts a fairly mediocre campaign, but the biggest complaint players had was with the way that it handled the sunsetting of older Destiny 2 content . With its release, players lost access to locations, weapons, and even entire campaigns, including The Red War and Warm
Continue through the labyrinth until the team reaches the slanted rock. Turn around, and the second box should be in plain sight. The final box can be located just past the exit. As the team makes their way through the labyrinth, turn around and look up after passing the area with a red light. The final box should be seen easily, hanging from the cavern ceil
While Destiny 2 remains in desperate need of a new enemy faction, Bungie has at least provided a new element to master. By delving into Darkness, players can harness Stasis’s power, which grants them ice-based powers to freeze and shatter enemies. Stasis is a satisfying addition to the Destiny 2 sandbox, giving players new ways to build their character and fireteams. It opens new ways to play PvE and is the best new addition Destiny’s had in years. To make Stasis even better, players can continuously unlock new abilities for the element after the campaign, giving players even more ways to modify the experience to their liking.
Along with the cosmetics (including ships, shaders, and sparrows), The Dawning offers a couple of festive weapons on which Guardians are trying to get their hands. These weapons will only be available as drops until the event ends on January 5, 2021. So, players interested in acquiring these items should invest some time into participating in The Dawning 2020. One of those weapons is the legendary fusion rifle, Glacioclasm, dealing void damage to enem
Once again, head to the pathway leading to World’s Grave. Once inside World’s Grave, reach the end of the pathway until the raised platform allows players to turn left. Run beyond the circular room. The Chamber of Night is located here. Follow the pathway, leading to a large cavern. Left of the entrance is a small cave containing the Horned Wre
Beyond Light’s story ends up somewhat superfluous, with the campaign falling into familiar Destiny storytelling problems. Eramis could have been an interesting villain had the campaign built more empathy towards her. In the end, she’s just another generic, mustache-twirling Destiny villain. Beyond Light’s campaign boils down to defeating her lieutenants and defeating her, similar to what we already did in Forsaken , except a lot fewer lieutenants and personality. Less interesting describes other elements of the story. After a six-year absence, the Exo-Stranger finally returns, but anything interesting we learn about her lies outside the main campaign. Drifter and Eris Morn are also along for the ride, but ultimately, their presence is negligible. Rather than being active members in the campaign, they’re mostly used as set decoration you can interact with every now and again. It also doesn’t help just how short the story is, lasting 5-6 hours depending on how fast you can get quality gear. The quest to destroy Eramis doesn’t do much to get players invested, but it also doesn’t overstay its welcome. It also helps that Bungie learned from Shadowkeep’s campaign by cutting out the grinding missions, instead focusing more on narrative missions. It makes for a more entertaining romp than Shadowkeep.