Continue along the main path and cross the wooden bridge. You’ll encounter an enemy in your path — defeat it, and a cutscene will play where you meet another monkey. Don’t worry, he isn’t an enemy; rather, he’s a merchant who sells valuable items. However, don’t follow him just yet. Instead, take the bridge to the left and open the chest to acquire valuable resources.
This is a ranged attack that is easy to notice when the boss is about to use it, but because of the delay due to the attack animation, it becomes difficult to dodge it precisely. Elder Jinchi will most likely use this attack when the Destined One is far away.
Whether you enjoy Rock Solid will massively depend on your play style, and you’ll keep it equipped depending on whether you’re willing to go to the effort to absolutely master it, or if not, you’ll likely want to keep the other option equipped in the same s
This boss fight is unique because there are many pilgrims in the arena. These pilgrims don’t usually Blood Magic attack Patterns you unless Elder Jinchi commands them. These pilgrims will then start glowing as they run towards you and explode . However, killing these pilgrims also heals a small portion of your health, making it easy to heal yourself without relying on the gourd.
We’re going to look through each of the spells and rank them, excluding the Transformation spell, since there are enough separate transformations to make this its own entire category, as well as Somersault Cloud , which acts unlike other spells and cannot be used like a standard spell in com
Your journey in Black Myth: Wukong is long and unforgiving. As expected, the Bamboo Grove — the second region of Chapter 1 — is significantly more challenging and complex than its predecessor. Fear not, as the walkthrough below details everything you need to know about this area.
Once getting to the end of the secret quest line in Chapter 2 of Black Myth: Wukong, you’ll be set loose on a massive desert that screams boss arena as soon as you look at it. At this point, you’ll have heard about Fuban, and be ready and equipped to take on this gargantuan scarab bee
After his health has dropped by roughly 1/3, the Yellow Wind Sage will start to whip up strong winds around himself while boasting about his Samadhi Wind, whirling his staff overhead. If you have the Wind Tamer , activate it now to stun him and dispel the wind, giving you a huge opening to pummel him with powerful attacks (this is also a great time to use Pluck of Many.) If you don’t have the Wind Tamer , you’ll have to back off until the whirlwind surrounding him fades. It has a very wide AOE, so back away as far as possible.
Proceed ahead until you reach the Snake Trail Keeper’s Shrine. As you’ve done before, interact with it to make it available for fast travel. Next, ascend the stairs and take a right turn before crossing the bridge. A cutscene will play, where an old man gives you a Blessed Gourd. This device will help you gather green wisps more efficiently and allow you to claim Spirits from some of the tougher opponents in the game.
They had to choose wisely, as at the end of its stages, they’d face a boss based on Journey to the West ’s heroes. The aquabot Mega Water.S, based on Sha Wujing, would dive and blast Mega Man with water jets. Hyper Storm.H uses his bulk to barge into Mega Man, though he’s just as dim as his book counterpart, Zhu Bajie. Then, Buster Rod.G swings his rod and clones himself like Wuk
The Warriors Orochi series are basically Dynasty Warriors Vs Samurai Warriors , with some Sino-Japanese history and mythology thrown in. Sun Wukong turned up in Warriors Orochi 2 as a playable bad guy since the main villain, Taira Kiyomori, freed him from serving Sanzang and Nezha. Sanzang turned up in the PSP update, though it took Warriors Orochi 3 and its Ultimate update to go dee
The final phase is undeniably the hardest, with brief opportunities to try and beat Yellowbrow out of his golden immunity, all while trying not to let the shock bane accumulate too much. The different phases of this fight will push you to your limits, but it acts as a fantastic finale to the third chap
The Yellow Wind Sage gets tricky during this first part of the fight by occasionally mixing up his combos. He can skip the second part of his typical melee combo and go right for the overhead slam, for example. It’s important to watch him carefully and only attack when you’ve definitely got an opening (after the overhead slam and after the third wind blade, for example.) Another good time to attack would be after using Rock Solid to parry an attack, or after you knock the Sage over with a heavy attack.
The Yellow Wind Sage’s most frustrating attack during this phase begins with him running at you and performing a quick kick. If you don’t dodge the kick he’ll launch you into the air and begin a lengthy and unavoidable combo attack that will usually drain most of your health , if not all of it. Watch for him dashing at you to perform the kick and get out of the way by any means necessary since this attack is a grab and ignores invincibility effects like Rock Solid and Resolute Counterflow .