Lastly, the new Outbreak mode in Call of Duty: Black Ops Cold War has proven that multiplayer content can be repurposed as Zombies content in an effective way. If Call of Duty Mobile ’s developers were to take this approach, introducing some smart systems for the horde’s AI, the same can be done with the game’s many multiplayer and battle royale locations. While making use of mechanics like perks and Pack-A-Punch would still be a necessity, this would allow for Call of Duty Mobile ’s developer to do something original with its Zombies mode, with multiple maps chained together in a similar way to Outbr
The AK-47 might not be the best according to the numbers, but it’s definitely not to be overlooked. The difference in stats compared to other assault rifles isn’t really that much, and it is respectable in most areas. The Ak-47 offers 33 Damage, 67 Accuracy, a solid Fire Rate of 55, and a range of
Call of Duty: Mobile has a few features that makes it particularly unique compared to other Call of Duty games . Although hesitant at the thought of playing a mobile first person shooter game, many players found the controls to be surprisingly intuitive. Call of Duty: Mobile features two modes of fire: automatic fire in which the character will fire his gun anytime an enemy is within it’s reticle, and manual, in which aiming and firing are separate buttons which the player must manually activate. Its automatic firing mode provides a good solution for players who are not quite as skilled or well-versed in Call of Duty or mobile first person shooters in general, while the manual fire mode rewards skilled players by giving them a leg up on the competit
It has a Damage of 28, an Accuracy of 44, and a decent range of 50. Furthermore, the AS VAL has a Fire Rate of 80, mobility of 83, and a control of 47 . With these great stats, this gun makes for an excellent SMG substitute while fulfilling its role as an assault ri
This gun comes with 25 Damage, 50 Accuracy, 51 Range, 51 Controls, a Fire Rate of 71, and a great Mobility rating of 76 . The latter two stats make the CR-56 AMAX one of the best assault rifles in COD: Mobi
Whether Call of Duty Mobile players are playing Team Deathmatch or battle royale, they are constantly earning experience for their character, individual weapons, and the Battle Pass. There are ways to level up fast in Call of Duty Mobile , but we have been leveling up so quickly that it’s not necessary. And the game showers players with rewards, so we haven’t felt like we’ve been really missing out from not buying microtransactions either. If one does decide to spend money on the game, they could purchase the battle pass and then win enough in-game currency to get the next battle pass for free like in Fortnite , which would also net them a ton of extra cosmetics, but as we said, the game offers plenty regardl
But this brings up an interesting question, most Call of Duty Zombies maps have a set of pre-made characters which the player controls, but in every game mode of Call of Duty: Mobile so far, the player controls a self created avatar. Will the new Zombies mode allow players to use their own avatars? And if so, will new zombies themed cosmetics come along with the game mode? There is still much to be learned about Call of Duty: Mobile ‘s Zombies mode, but fans will undoubtedly uncover all there is to see come tomorrow’s rele
For those unaware, Treyarch released Call of Duty: World at War in 2008, the first Call of Duty game to feature a Zombies mode. At the time, this was referred to as Nazi Zombies, and featured up to four players working cooperatively to survive wave after wave of zombies. After each wave, the zombies would get tougher until they eventually overwhelmed player. There was no narrative, no winning, simply survive for as long as possible. Ever since then, the Zombies mode has been a hallmark of Call of Duty games , with few exceptions. When call of duty warzone leaks of Duty: Mobile released October 1st of 2019, fans took heart in seeing a big “coming soon” placeholder for Call of Duty Zombies. Though the last month-and-a-half has felt like a year for some players, the wait is finally o
As with any other successful Call of Duty Zombies game , providing a good map lineup will be crucial. While Call of Duty Mobile can do larger maps, as shown by the game’s battle royale content, focusing on balancing and keeping the mode’s personality intact should come first. As such, Call of Duty Mobile Zombies should start small, bringing in proper versions of the Call of Duty: World at War maps. Not only has Shi No Numa been in the game before, but Nacht Der Untoten was finished and ready to go before the mode was taken away. As such, only Verrukt and Der Riese would need to be added to complete the original map lin
From there, Call of Duty Mobile could look to the original Black Ops game next, as its maps were a continuation of the World at War style. Still, despite being small and simple, areas like Kino Der Toten and Ascension have become some of the most nostalgic and enjoyable locations for fans. As such, porting over these maps would be a safe way to expand the mode further. While Call of Duty: Black Ops 2 and 3 contain maps that are arguably the best in the mode’s history, they are far more complicated and extremely reliant on easter eggs. As such, TiMi Studios should stick to Call of Duty: World at War and Call of Duty: Black Ops maps if it rebuilds its Zombies m