This political melodrama is all well and good, but if the game played like garbage none of it would matter. Fortunately, Triangle Strategy is a tactical darling. While the camera is a smidge fickle and there aren’t nearly enough opportunities for grinding unless you’re willing to replay the same optional missions over and over again, the core tenets of combat are immaculate. I grew up with Final Fantasy Tactics and Advance Wars, so this feels like a robust expansion of what those games accomplished while making the genre more approachable than I’ve ever seen before. It’s still a tough bastard, and making even a single rash move on normal difficulty will see units utterly decimated. But a handful of new ideas mean conclusions like this are much less common if you’re careful about things.
However, there will be ripples felt throughout even though they won’t be apparent at first. Before investing in one of these major decisions, make sure to keep a backup save. It’s a good idea to do this in RPGs regardless of whether they have branching pa
Triangle Strategy is an excellent game that expertly combines satisfying combat and a layered narrative to create something I didn’t know I needed. Serenoa Wollfort’s journey is punctuated with intrigue, betrayal, and triumph that are all driven by player decisions that actually feel like they matter. It isn’t smoke and mirrors on a moral railroad presenting the illusion of choice, it’s a ride or die political rollercoaster where failing to convince a single ally will result in the untimely deaths of thousands.
There is also money needed for various items like in a typical RPG . It’s harder to get materials or money in mock battles, which again, makes upgrading certain aspects tricky. It gets better the deeper players get into Triangle Strategy , but it can still be a strug
Triangle Strategy is filled with compelling characters all boasting worthwhile stories to tell, many of which are woven into the main narrative with surprisingly delicacy. I cared about all of them, worried that death would greet them early or my own hasty decisions might put them in danger. Player choice sits at the forefront of Triangle Strategy, with the majority of larger battles being preceded by a visit to the Scales of Conviction. Instead of conferring with a larger government body or his citizens, Serenoa gives a few coins to his mates and they throw them into a set of scales before deciding how to approach war.
He says that the guilt of taking a bribe has eaten away at his soul, and he no longer can stand staying silent about it. He spills all the details, and players have yet another clue to get them closer to Sorsley’s gu
It would have been preferable to have one giant cutscene rather than a bunch of them. In general, there is way too much talking. The characters and story are well-done, but it could have been tighter and presented better. There is nothing worse than a meandering conversation in an R
Another thing that Serenoa and friends will need to do in Chapter 10 of the RPG Triangle Strategy is to have a chat with a rumormonger in the city. There is a man at the entrance of the city that directs players to try to talk with a woman who collects rumors. She is located in this little building near Lyla Viscr
Upon their arrival in Hyzante, Serenoa’s entourage is reminded rather brusquely of the Hyzantian distaste toward Frederica and all other Roselle. Moments later, Monopoly GO Flag Tokens the group meets with the hierophant, who speaks through Minister Idore and poses a quest
But regardless of Serenoa’s choices or convictions , he is without ink or paper, so they need to find someone in the area who might let them borrow enough to write a quick note to the minister. Luckily for players, there is a merchant here. While not open for business, he does have something that players can use to pen the Minis
It’s been a while since a big-budgeted tactical RPG launched on Switch. It’s as close to a sequel as Final Fantasy Tactics as fans are going to get for now. That’s not to say Triangle Strategy is an example of beggars can’t be choosers – far from it, actua
This is the final thing that players have to do. They can now press + and head back to their encampment where they will ponder over everything they have learned with their friends and continue on with the remainder of the many hours left in Triangle Strategy ‘s long run ti
This is your first time in an exploration event with a merchant . Interacting with merchants is limited to the event, and they will sometimes tout exclusive wares. Always be sure to take a look at their stock. If you’re curious but low on coin, feel free to partake in a Mental Mock Battle or two back at the Encampm
JRPGs are often juvenile in some manner while trying to push forward a serious narrative, so it’s nice to see something that is mature in its outlook and expects us to come along for the adventure or leave it behind. I was on board from the opening moments and never looked back.