Video games go through the same processes as their popularity grows and wanes. Unlike people, however, they also have a chance for revival. As an acknowledgment of all the franchises that either came or went this decade, the following list will detail five franchises that left the industry and five that came back in full force. The latter entries’ revivals give hope to the former series that they too can one day come back from the d
Technically, Mortal Kombat never really died, it held on by a thread during the PS2 generation. Titles like Deadly Alliance, Deception, and Armageddon made several changes to the formula, making the series unrecognizable from its roots except for the trademark aesthetic. After Midway closed its doors and the studio was picked up by Warner Bros., Ed Boon and his team became NetherRealm Studios and got to work on a return to form. 2011’s Mortal Kombat brought the battles back to a two-dimensional plane and added a story mode where bouts were divided up by detailed cutscenes showing the game’s soap opera-esque narrat
Perhaps the biggest title fans were anticipating from Square Enix at E3 2019 was Marvel’s Avengers . While this game had been previously announced with a dark and ominous teaser, nearly nothing had been shown before this year’s event. The E3 2019 trailer gave fans their first look at the game and its five starting heroes: Iron Man, Captain America, Thor, Hulk, and Black Widow (Ms. Marvel wasn’t confirmed until later). As the trailer reveals, a celebration turns deadly, splitting up the team until five years later when new threats force them to reassem
This all raises quite a few ways that the morality system for Fable could change , but the key factor will be making it less black and white. Villains portrayed simply as those that needlessly slaughter citizens isn’t an engaging way to portray a character anymore, even if those actions are “villainous.” Instead, it’s important that Fable 2025 introduces some level of ambiguity for decisions to the next game, and shows players the weight of their acti
Alongside games like Knights of the Old Republic , which featured its own morality system with a light side and dark side meter, black-and-white moral systems were fairly common in a game, adding an additional layer of depth to individual characters. It was an early blueprint for what was to come, providing ways for players to impact a game’s narrative, at least to a degree, with decision making, but not quite having the effect on entire worlds like fans see in more modern ga
So, maybe Fable is being kept under wraps for now but a mere comment from Spencer would have been enough to calm concerns over whether or not the game is in development. Of course, enough reputable sources have reported that it is, which is enough to go on, but hearing confirmation from the man himself would have left fans of the franchise more than pleased.
Bug Fables is pretty solid in every aspect, but I will admit to some mild frustration due to the game’s dedication to being a Paper Mario tribute act. As a result of the flat style, sometimes the platforming and puzzle sections were a little awkward. Lining up certain jumps could be hard to gauge as the shadows under the characters were too light to reliably determine where I was going to land. This problem could be exacerbated if I was trying to go toward or away from the screen as the ground might not be fully visible due to the camera’s position. The side view of the game could also be a hindrance to solving puzzles as it would be hard to properly aim abilities like Vi’s Beemerang, which made some puzzles more annoying than they should have b
His grand comeback came in 2017 in the form of Crash Bandicoot N. Sane Trilogy , complete remakes of the original three masterpieces. Except for the radical facelift, everything else remained nearly identical to the originals. The Crash train shows no signs of slowing down now, with Crash Team Racing Nitro-Fueled coming out to rave revi
Bug Fables is weaponized nostalgia. Moonsprout Games set out to make a game that would bring you back to the mid-90s and early-2000s, and if you played RPGs back on the SNES or N64, then this is going to unleash all the tingly feelings of your childhood stored at the back of your br
All of these details came up in a video that showed up on Reddit. Microsoft did not want any of us seeing it, so it was promptly removed but not before mirrors went up on Streamable (those were also taken down, by the way).
On the other end of that are games that dropped the morality system entirely, one example being Fallout 4. Ditching the Karma system wasn’t a popular decision, but it did make players consider why they did what they did, rather than just making binary choices to fit the mold of a hero or villain. That’s not an easy thing to accomplish, and unrooting players from a mechanic they’ve used for the better part of a decade is commendable, even if there’s a notable shift in how well that change works. Morality in the game is by no means perfect, there were pointless decisions in Fallout 4 , and players were forced to play the hero in most situations, but it did make the smaller-scale decisions worthy of reflect