As the newest map to be introduced into the active pool, Anubis has had some controversy upon its inclusion, to say the least. Designed by Roald, jakuza, and jd40, the map was first added to the game on March 31, 2020, to the Scrimmage mode before eventually being moved to Competitive 10 days later. This is notable as it was only the second map to be added to Competitive via this method as before this Cache was the only one to make it. Given this fact, there seemed to be a lot of positive feedback for the map since Cache is a very well-loved
While the qualifying stage is difficult, it gives smaller teams like CR4ZY a large amount of exposure and allows them to compete with the best teams in the world. If CS:GO were to franchise, teams like Crazy would never have the chance to play on the biggest stage as the buy-in amount would be too expensive for most young teams. We would be left with the same 16-20 teams every year, each trying to outdo the other and each taking away young talent from teams who don’t have the funds to compete. Sure, there would be upsets, but nothing like what was there before. Each year there’s a team that comes out of nowhere to shock the CS:GO world and that’s part of what makes big tournaments so much fun to wa
For example, when Tyloo started making its way to major tournaments, most teams played a slow and methodical version of Counter-Strike: GO , with the likes of Navi waiting until 30 seconds or less to execute onto a site. Tyloo, being based in Asia, played in a scrim-like style that was customary for their region, moving at a much faster pace than most top teams were used to seeing and catching them off guard. Soon after, you saw legendary teams like Liquid adopting some elements of Tyloo’s playstyle into their own, helping them to eventually earn the top spot as the best t
Unsurprisingly, when Surf Maps steadily became popular in CS:GO , other older Surf fans compared some prominent elements from the Source variation and the CS:GO variation. In terms of overall differences, it seems Surfing in Source is much smoother given more customizable options. In terms of specif
Since the launch of the first Surf Maps, a fringe community of casual players became quite avid fans of the concept. The idea of Surf Maps moved on from Counter-Strike 1.6 and even made its way to other games. Some games with Surf Mods incl
While the future for the game is bright, Counter-Strike is a franchise that loves to pay homage and respect to its roots. As such it is one of the few, if not the only game that has remained mechanically identical since its inception. This familiarity extends to the maps that for some have surpassed 20 years of active competitive play. So, the best way to pay respect to these maps is to rank the best Counter-Strike: Global Offensive has to of
What started as a Counter-Strike 1.6 community map called de_cpl_strike created by Michael “BubkeZ” Hull, would eventually become the de_mirage known today when it was altered in 2004. Valve would later remake the map for the launch of Counter-Strike: Global Offensive . This version has been featured in every CS:GO Major Championships to date and has consistently been in the top 5 most played maps in both casual and professional play since 2
Created by renowned map creator Chris “Narby” Auty for Counter-Strike version 1.1, Inferno would go on to be included in every Counter-Strike game and remain a mainstay of the CS2 competitive Features scene. Since the map has such a legacy it made sense that it would be an ideal candidate for a revision and would get just that on October 13, 2
Currently, Valve has a bunch of updates in beta right now for the current version readying for full release and I can only hope that’s just to keep us at bay while they work on a sequel. Until then, I’m waiting for the original to get Mac support so I can get back in on Steam for
The game is full of both stealth-based and puzzle quests. The cut scenes were as good as any traditional RPG’s. Plus, the game is full of ANIMALS, like the tough half-man half-pig, Pey’j. His battle cry was ‘Jambalaya!’ How can you not love
Proper matchmaking in online games is difficult to do well, put simply, but recent patent filings by Valve give users a peek behind the curtain at the various data miners at work in establishing the Trust Factor in CS:GO . There is quite a bit of information in these patents that range from 2018 to 2020 , and of course, not all of the point below can be said to contribute to an individual’s Trust Factor, though in reality most probably are to some deg
As it stands the map is heavily CT-sided, especially at the casual level. While there are many options for the T-side to combat a lot of the strengths the CT-side has, many players have cited this to be difficult to execute outside of coordinated and disciplined teams. Meta changes since the map’s introduction have done little to change this leading to most matches feeling boring and predictable as to the outcome of the g