Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.
Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expanding a Spell Slot.
It’s a dangerous world out there in Baldur’s Gate 3. So make sure you’re outfitted with the best armor. Below, we’ve compiled a list of all the Armour that you can find in Baldur’s Gate 3 Sorcerer Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.
In Baldur’s Gate 3 , Paladin builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of the Colossus, will grant combat-oriented bonuses for this best Paladin build, while others, like the Elixir of Vigilance, will enhance the Paladin’s innate ability to defend and heal their allies.
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.
Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.
Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.
Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute’s brand.
Of these two choices, go with the Defence fighting style to make it harder for enemies to hit you, as it will be active all the time and doesn’t require players to remember to toggle a Reaction. It’s the most applicable in most situations and doesn’t require Paladins to have a specific equipment loadout.
Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.
Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.
Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.
Affectionately called the Bardadin by many in the BG3 and Dungeons and Dragons community, this multiclass is one of the game’s most powerful. Though it’s possible to make a Bardadin that is primarily a Paladin, it’s actually better to put the majority of levels in the Bard class and put just two into Paladin.
Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.
Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.
The Oath of Devotion Paladin is a powerhouse of buffs , healing support, and brutal damage output. The trade-off for such a well-rounded Class is that it is the only one restricted by roleplay. By choosing an Oath, Paladins must do everything to live by it – the Oath of Devotion means that players can’t attack innocents, turn their back on those in dire need, or deceive their enemies to gain an advantage in combat.
Here’s a list of all the Transmutation Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.