Chapter Two thrusts you immediately into your first exploration event in Triangle Strategy. This is an opportunity to relax for a while and talk to your allies and NPCs. There are items to be found as you explore each location, and some characters will give you Conviction choic
This political melodrama is all well and good, but if the game played like garbage none of it would matter. Fortunately, Triangle Strategy is a tactical darling. While the camera is a smidge fickle and there aren’t nearly enough opportunities for grinding unless you’re willing to replay the same optional missions over and over again, the core tenets of combat are immaculate. I grew up with Final Fantasy Tactics and Advance Wars, so this feels like a robust expansion of what those games accomplished while making the genre more approachable than I’ve ever seen before. It’s still a tough bastard, and making even a single rash move on normal difficulty will see units utterly decimated. But a handful of new ideas mean conclusions like this are much less common if you’re careful about things.
And now for the main event. Will you see House Wolffort through the moral ambiguity of working alongside Sorsley? Or will you attempt to report his wrongdoings directly to Hyzante? Here’s how to make Serenoa’s friends see the value of each appro
In Triangle Strategy, there will be multiple events that require you to make a decision using the Scales of Conviction . This involves a vote held amongst seven of your allies, who each get a say in the mat
Triangle Strategy veers in unexpected directions like this all the time, likely encouraging repeat playthroughs or a naughty bit of save scumming in case a pivotal decision turns sour. I stuck to my guns even when it was clear I should have acted differently, making me curious to revisit certain moments and seek out alternate endings where those I love might have lived, or sacrifices to my people might have been avoided if I was more cautious. One battle involves setting braziers alight to keep enemies at bay, but as a result countless houses are burned to the ground. These belong to real people, and they will reside by the wreckage in later sections talking about what they’ve lost while bitterly accepting that it was for the greater good. Nice one, Serenoa.
Upon their arrival in Hyzante, Serenoa’s entourage is reminded rather brusquely of the Hyzantian distaste toward Frederica and all other Roselle. Moments later, the group meets with the hierophant, who speaks through Minister Idore and poses a quest
Don’t worry if you lack the information. The second of the two unlocked options works nearly as well. If, for whatever reason, you run into any issues, speak with Roland , who is quite softly in favor of working with Sors
Chapter Three of Triangle Strategy is the first chapter in the game to be split up into multiple parts, and it’s also the first chapter to feature a vote using the Scales of Conviction. This is a big part of the game that dictates your playthrough’s ro
Fire Emblem titles have dabbled in „branching paths” in the past. In Thracia 776 – a „midquel” to Fire Emblem: Genealogy of the Holy War – and Sacred Stones , players can choose between two different „paths,” or sets of chapters to complete, which change the maps they visit and characters they can recruit. But in both these games, the deviating paths eventually merge, and the games thus feature a singular ending regardless of which path they chose. Games like Fire Emblem Fates and Three Houses feature drastic story splits, but they’re each treated as their own game – to the point where players must buy the different „routes” of Fates separately – and don’t have major deviations within them or different endings to unl
Triangle Strategy makes use of both these approaches. Choices players make can affect the short term by having the player Monopoly Go Partner Event 2025 to one certain chapter instead of another, then returning them to the „shared” route after, as seen in the Triangle Strategy demo . Choices can also build up over time and lead to numerous different endings. In this way, Triangle Strategy seems closer to the likes of Tactics Ogre than Fire Embl
While the characters are little more than a mess of adorable pixels and many environments deliberately resemble handcrafted dioramas, there’s an element of realism in how this game expresses loss and sacrifice amidst conflict, often placing harsh decisions on our shoulders and expecting us to reach an ultimatum that will never satisfy everyone. You will make mistakes as a ruler, forced to leave loved ones or citizens to die in the face of progress or knowing that the war ahead will see further blood spilt if we aren’t prepared.
The only unit you need to bring down is Plinius. As you may suspect, of course, getting to Plinius is no simple feat. Joining you for this battle are Exharme — who will make the best beeline possible toward Plinius, so you may wish to keep him buffed and healed — and ice mage Corentin, who will be yours to cont