You’re up against a pretty sizeable horde of enemies here, and it’s quite a varied bunch, too. It’s also very important to note here that it’s game over for you if Dragan gets defeated . Do everything you can to stop this from happen
Every aspect of combat is satisfying. The one downside is the lack of interchange job classes. Autobattles would have also been nice. Those are small nitpicks in an otherwise simple but robust strategy R
However, for players more interested in leveling up as quickly as possible, they should always at least act. Most units should have something passive they can do, from an ability to an item. This may only grant 10 experience points, but that adds up quic
Positioning is very important in a strategy RPG . Triangle Strategy has more reasons to be wary of troop placement, because units can help take down enemies. For example, let’s say Serenoa is stationed directly behind an enemy, and then Frederica attacks from the front. This will create a linked attack. This only works with physical attacks though. To bring up Frederica again, as a mage, she uses spells like f
There are breaking points throughout Triangle Strategy that will branch the game out into multiple timelines. The first major decision will have players choose whether they want to visit the kingdom of Hyzante or the kingdom of Aesfrost. This is at the end of chapter three, part one. At first, Monopoly Go dice rolls it seems like players will only get an exclusive character from each campa
One thing that is missing completely is cutscenes. The PSP version of Final Fantasy Tactics added cel-shaded cutscenes to some major plot points, and they looked great. They aren’t needed in Triangle Strategy but they would have rounded out the package nic
As a result, it’s important to pay attention during this chapter. There are two exploration events and a battle to contend with, so there are plenty of items and tidbits of info to miss. But don’t worry, you’re in safe hands with
This political melodrama is all well and good, but if the game played like garbage none of it would matter. Fortunately, Triangle Strategy is a tactical darling. While the camera is a smidge fickle and there aren’t nearly enough opportunities for grinding unless you’re willing to replay the same optional missions over and over again, the core tenets of combat are immaculate. I grew up with Final Fantasy Tactics and Advance Wars, so this feels like a robust expansion of what those games accomplished while making the genre more approachable than I’ve ever seen before. It’s still a tough bastard, and making even a single rash move on normal difficulty will see units utterly decimated. But a handful of new ideas mean conclusions like this are much less common if you’re careful about things.
Chapter Two thrusts you immediately into your first exploration event in Triangle Strategy. This is an opportunity to relax for a while and talk to your allies and NPCs. There are items to be found as you explore each location, and some characters will give you Conviction choic
Triangle Strategy is an excellent game that expertly combines satisfying combat and a layered narrative to create something I didn’t know I needed. Serenoa Wollfort’s journey is punctuated with intrigue, betrayal, and triumph that are all driven by player decisions that actually feel like they matter. It isn’t smoke and mirrors on a moral railroad presenting the illusion of choice, it’s a ride or die political rollercoaster where failing to convince a single ally will result in the untimely deaths of thousands.
It’s the type of game that should get a lot of players online to buy the CD whenever it is out. It shouldn’t be surprising by now that Square Enix hires great musicians for their RPGs and yet Triangle Strategy still manages to s
Some dialogue choices are locked behind having certain pieces of Information . These are acquired in exploration events and voting events by talking to NPCs and finding hidden items.
Before we get on with the vote itself, there are two Conviction choice dialogues that you can partake in by talking to Frani and Patriatte at the northern end of the bri
Thankfully the narrative strength pulled me through despite some awkward performances, and away from the main campaign sits a number of Character Stories which are designed both to expand upon existing allies while pulling new ones into the fold. Never ignore these, because not only are they absolutely precious in their execution, but doing so would overlook characters each with distinct mechanics and designs that all shine equally. It’s also a dose of much-needed variety in an experience that sticks by conventions a little too much for my liking.
There is something about Triangle Strategy 's production value that feels missing. Where are the character portraits? There are so many characters in the RPG that keeping track of them all is near impossible. There is art for every major character in the game too. They just aren’t spliced toget