Triangle Strategy makes use of both these approaches. Choices players make can affect the short term by having the player monopoly go Gameplay tips to one certain chapter instead of another, then returning them to the „shared” route after, as seen in the Triangle Strategy demo . Choices can also build up over time and lead to numerous different endings. In this way, Triangle Strategy seems closer to the likes of Tactics Ogre than Fire Embl
This is also the first exploration event that you’ll experience that features a merchant . These offer time-limited shops that may sometimes offer exclusive items. If you want something and do not currently have the Coins for it, you can partake in Mental Mock Battles in the Encampment to earn some. This can be done even during an exploration ev
Having agreed to help Sycras with the sting operation, you now have all of Central Aesfrost to explore. As always, there are items and tidbits of info to pick up , and a few conversations that lead to Conviction boosts – the NPCs that give these have exclamation marks above th
In this walkthrough, every exploration event will be paired with tables showing what items you can acquire, Notes and Information you can learn (stored in the War Chronicle), and Conviction choice outcomes you can g
The chapter also features a fun battle against individuals from one of the other Norzelian countries, and the strategic aspect of the game gets a little deeper as it prepares you for the challenges to c
In Triangle Strategy , depending on which choices players have made, they will come to a difficult section in Chapter 10. This chapter features the group of heroes heading into the deserts of Hyzante looking for evidence against the Minister of Salt, Sors
Thankfully the narrative strength pulled me through despite some awkward performances, and away from the main campaign sits a number of Character Stories which are designed both to expand upon existing allies while pulling new ones into the fold. Never ignore these, because not only are they absolutely precious in their execution, but doing so would overlook characters each with distinct mechanics and designs that all shine equally. It’s also a dose of much-needed variety in an experience that sticks by conventions a little too much for my liking.
This battle is a little step up from the tutorial battle back in Chapter One, but it’s still not too tough. This battle is when you’re introduced to the Battle Preparation menu. Here, you can decide the placement of your units and even head to the Encampment for last-minute shopping if nee
On the other hand, Triangle Strategy ’s marketing boasts „over 20 playable characters,” significantly less than even the smallest Fire Emblem cast. But sometimes less is more, as Fire Emblem ** ’s large casts are notorious for having numerous characters who have very little relevance to the story at large. Triangle Strategy ** ’s smaller cast comes with the benefit of more individuality in terms of gameplay as well as greater potential for narrative releva
Once the battle is over, revel in your victory and watch the following scenes. Unfortunately, you don’t get to control the battle against the Dawnspear – but it’s probably for the best. Oh, well. At least that is chapter two of Triangle Strategy compl
Fire Emblem titles have dabbled in „branching paths” in the past. In Thracia 776 – a „midquel” to Fire Emblem: Genealogy of the Holy War – and Sacred Stones , players can choose between two different „paths,” or sets of chapters to complete, which change the maps they visit and characters they can recruit. But in both these games, the deviating paths eventually merge, and the games thus feature a singular ending regardless of which path they chose. Games like Fire Emblem Fates and Three Houses feature drastic story splits, but they’re each treated as their own game – to the point where players must buy the different „routes” of Fates separately – and don’t have major deviations within them or different endings to unl
Every aspect of combat is satisfying. The one downside is the lack of interchange job classes. Autobattles would have also been nice. Those are small nitpicks in an otherwise simple but robust strategy R
With Triangle Strategy ’s game mechanics , however, players can not only take advantage of elevation, but they can interact a lot more with the map itself. Certain spells and items can turn tiles wet, which can then conduct electricity. Some tiles can be set ablaze, and wind-based skills can spread the fire further. Any character can take advantage of these terrain interactions, either through their spells or with items, unlike in Fates where only royal characters could interact with Dragon Ve
The only Fire Emblem game to utilize map elevation is Radiant Dawn , and it mostly amounts to additional terrain bonuses. All Fire Emblem games use their maps to create spaces where only certain units can move, or to apply certain stat bonuses, like a forest tile increasing a unit’s chance of avoiding attacks. While these map elements add a lot of strategy to the gameplay – with the map design itself being a crucial factor in the overall balance of the game – there aren’t many ways the player can interact with the environment itself. In Fates , certain units can interact with tiles dubbed „Dragon Veins” to alter the map, but they are very control