Before diving fully into my gripes with something that only has just shy over a minute of game footage that’s been shown, let me explain what made the other two games so special. Both, Red Dead Revolver/Redemption were games that touched on a part of American mythos in the best of ways. Even other cultural mythos play into what makes these games so great, with many different backgrounds showcased. Each game is a unique tail of one man’s quest deeply personal to them. Not only exploring the characters presented fully, but also putting forth some of the best storytelling for video games of such a genre at each respective time. Each felt like a true American western tale.
One of the best examples of this deep sense of interaction with other characters and the environments comes from the Van der Linde gang’s camp, which shifts locations at various points in the story and provides players with a place to call home while out completing missions and exploring the world. Aside from giving the player a place to eat, sleep, and renew Arthur’s energy while out on his journey, the camp also provides ample opportunities to interact with the rest of the gang’s familiar faces — many of whom you’ll be going out on missions with — making it key to visit the camp every so often to see what sort of surprises may be in store there.
Now, reading the title of this entry, you might not think that getting flowers for a dead woman is revolting per se; leaving flowers on graves and memorials is a common and loving thing to do. But, John quickly finds out that the man’s wife isn’t dead and buried — she’s just dead. And sitting in a rocking chair in the corner of the god damn kitchen. While this could be seen as a testament to the man’s unyielding love for his wife, I believe it falls into the realm of frontier madness. And even if it is all in the name of love, it is still revolting to have a rotting corpse propped up in your ho
What’s worth noting though is that I don’t think what Rockstar has done with these ideas is really all that revolutionary by any means. No: instead, they’ve just leaned into these things that other developers would certainly stray away from for the reasons that I’ve already heard many complain about this weekend — it ends up being too slow and too boring. However, Rockstar knew before Palworld Major update release that Red Dead Redemption 2 would sell millions of copies no matter what they did. This notion allowed them far more experimentation and more willingness to take chances compared to what other studios might attempt. For the most part, I think it’s an experiment that has worked to Red Dead Redemption 2 's benefit so far.
Of course, many of those strong character moments especially revolve around Arthur Morgan, one of the senior members of the Van der Linde gang and the character who players will take control of throughout their journey in Red Dead Redemption 2 . As a man that has essentially been raised since childhood as an outlaw, Arthur owes his life to Dutch and that experience has shaped him into a fierce protector of the rest of the Van der Linde gang, though Arthur has plenty of his own conflicts and backstory that players will discover over the course of the game. While Arthur has his own proclivities towards violence and conflict out in the world, how far he is willing to push things is left for the player to decide as they control Arthur throughout the story and take action, and that’s all in part from the Honor system at play throughout the game’s world.
A few days later, John finds the newly freed man asleep on a bench at a train station. Waking him up, John realizes that he is stoned out of his gourd on opium. John reunited the man and his true love all right, a big ol’ pipe of opium. The man nonsensically waves John off, telling him he’s waiting for the train before dipping out into an opiate laden nap. Good job John; you just threw a man headlong back into a life ending addict
Awesome? Yes. Revolting? Absolutely. Undead Nightmare is an expansion for Red Dead Redemption that is essentially its own game, and what a game it is. Better than practically every other zombie game available, especially Resident Evil , it pits John Marston into a zombie-infested version of the West. While not revolting, at first sight, the zombie apocalypse in the Red Dead Redemption universe is revolting for a number of reas
Like I’m sure many of you have been doing, I’ve spent a portion of my weekend playing that new cowboy game everyone has been talking about. Red Dead Redemption 2 has been the game of choice in my off-time these past two days and even though I’m surely not as far into it as some others are, it’s easy to see after any amount of playtime just how gorgeous its open-world is.
Unfortunately, GTAV felt a little too cliché. This is where I get nervous that Red Dead Redemption 2 might lean too heavily on certain tropes. I would much rather see an American western tale that resembles a classic, opposed to a film that has been rebooted as of this year. I do not need a game with big set pieces, explosions and more ammunition falling than the leaves on the trees. I’m going to make one more recommendation of the west I envision opposed to the west presented by Hollywood: the Lonesome Dove series puts on the glitz of western tropes while also doing a great job explaining how people lived at the time. This is more in the style that would be preferred in Red Dead Redemption 2. A game where cowboys are cowboys, people are living by the land they’ve settled and getting along fine with the natives. Yes, there were some bad Tribes, but mostly few and far between.