Awesome? Yes. Revolting? Absolutely. Undead Nightmare is an expansion for Red Dead Redemption that is essentially its own game, and what a game it is. Better than practically every other zombie game available, especially Resident Evil , it pits John Marston into a zombie-infested version of the West. While not revolting, at first sight, the zombie apocalypse in the Red Dead Redemption universe is revolting for a number of reas
For quite a while now, Rockstar games has been a household name, famous for bringing some of the biggest and best games to our consoles. Originally created as a subsidiary of Take-Two Interactive, Rockstar NYC was founded in 1998, now with 10 subsidiaries of its own. They boast a wide array of games, Cyberpunk Western such as the Red Dead series, Grand Theft Auto series, Max Payne and L.A Noire . Rockstar have never been afraid to push the boundaries of social acceptance, willingly throwing obscene game-play, sexual content, offensive themes and just outright violence into their games. It’s safe to say the majority of us lapped it up and continue to do so today, as Rockstar’s games continue to offer an experience unlike any others. They have managed to create multiple worlds, with Red Dead and GTA at the forefront. Even though they are miles apart chronologically, the experiences are some of the most enjoyable on the mar
East of McFarlane’s Ranch, John will come across a man making a bouquet for his wife. He isn’t satisfied with what he can find locally, but wonders if John can go and find some flowers for his dear wife. Being John Marston, the infamous badass who is oft spotted collecting flowers in the wilderness like a madman, he agrees, and you set
They also don’t say how old Dutch was. Hosea, on the other hand, looks like the appropriate age to be a father figure for Arthur. Who knows, maybe Dutch dies his hair black. I’m sure they had dye back then, ri
It’s more than just pointing out that people can’t come back for the grave. There are no continues in real life. That much is obvious. What I will say though is that I’m coming at this from a humorous perspective. I’m engaging my fellow fans in a conversation to laugh about all of the ridiculous stuff that goes down in Red Dead Redemption II . Maybe the things that happened to me didn’t happen to you and vice versa. Some of these issues may not even be alarming to others. That’s fine too. Again, all I’m trying to do is engage in the conversation. I also want to make it clear that I’m having an enormously good time with the game. It’s everything I wanted from a sequel and more. Well, mostly. I would have preferred it not to be a prequel, but that’s a whole other rant. There are some light mission spoilers ahead, but I keep the exact details to a mini
On a corner in Blackwater, John comes across a reverend ranting about the evils of alcohol and calling for men to give it up in order to obtain true freedom in their lives. Although John doesn’t necessarily agree, their exchange is friendly enough, and they both continue on with their lives. Move a bit down the block, and a local bootlegger pulls John aside and offers him some money to kill the reverend and silence his loud, public sermon permanen
What’s worth noting though is that I don’t think what Rockstar has done with these ideas is really all that revolutionary by any means. No: instead, they’ve just leaned into these things that other developers would certainly stray away from for the reasons that I’ve already heard many complain about this weekend — it ends up being too slow and too boring. However, Rockstar knew before release that Red Dead Redemption 2 would sell millions of copies no matter what they did. This notion allowed them far more experimentation and more willingness to take chances compared to what other studios might attempt. For the most part, I think it’s an experiment that has worked to Red Dead Redemption 2 's benefit so far.
I remember when my Dad brought home my first PlayStation, along with Final Fanstasy VII. I was so excited to be clutching that monster case containing 3 discs. In a world where discs are becoming a thing of the past in favour of digital downloads, it seems crazy to think that any game created after 2010 would need anything like. This was not the case for L.A Noire on Xbox 360. Rockstar had put a lot of effort into their facial technology for this game, which was groundbreaking at the time, and it meant that actors would act scenes from the game to give a realistic feel to interviews in game, allowing us to judge their responses based on facial movements. This amount of data meant that the game had to span three discs on the Xbox format as they could not hold it on a single disc, unlike PlayStation who adopted the Blu-Ray disc format. Gamer’s became upset with having to swap discs throughout the game, questioning whether this technology was worth spending mass amounts of money on when facial animators could have done a similar job. We all enjoy a smooth running game experience and this is exactly what Xbox players didn’t