By far the biggest success story from GTA V Online 's DLC content has to be the heists. Surely you must be thinking; ” how is this a mistake, heists are great.” Well, you are not wrong there, as Heists are amazing. Originally part of the single player story, heist expansions allow you to co-op with up to four players to pull off big jobs online and earn that sweet, sweet dough. It isn’t the content itself that was the problem, it was the constant delays on release. After being announced, the addition was welcomed and eagerly awaited, only to be delayed by over a year. To cut a long story short, Rockstar had announced the heists without properly estimating just how big a job they were taking on. Fans kept waiting and it took a long time for them to come. Do the math next time g
L.A. Noire was an interesting step in a new direction for Rockstar. Developed by Team Bondai and published by Rockstar, L.A Noire took us back to 1940s Los Angeles in a Noire setting made popular within the film industry. Controlling Detective Cole Phelps, you work your way through the divisions of the LAPD, solving some of the best and most gruesome cases 1940’s L.A has to offer. As well as this, Rockstar introduced a free roam mode, allowing us to explore the era in all its glory. While the game grossed highly and is rated among its fans, it did receive some criticism for being boring. Although it is argued that the slow pace and difficult interrogations help build the atmosphere for the overall experience, many feel they still missed the boat in some circumstances, actually turning the whole story into a bit of a d
Fans of the first Red Dead Redemption understand the importance of a good campfire. Not only was it treated as a save location, it was also the area in which you could fast travel and change outfits. Fans were treated to a beautiful shot of a campfire deep within the wilderness with a gorgeous backdrop of the night sky. It wouldn’t surprise us if the campfires served the exact same purpose they did in the first Red Dead Redemption . The only other element that would be a welcome addition to the campfire menu would be if it were the area in which you could level up and/or Upgrade to PS5 Genshin your skills. This would assume that Rockstar is leaning more into the RPG mechanics of an open-world experie
Aside from the direct ways that you can interact with characters in Red Dead Redemption 2 , there are an even wider range of ways that Rockstar is truly aiming for players to really „live” inside this world by playing as Arthur. This comes down to factors such as eating, sleeping, taking Arthur to the local town barber for a haircut and a shave (if you want his hair or beard longer, you’ll have to wait until it grows out), and even down to whether Arthur enters a town armed or unarmed. Naturally, holding your weapon while striding through a town will have its citizens on edge and wary of your actions, while holstering your weapon will make for more civil engagements. As one of the Rockstar reps mentioned as we entered a town, this even extends to the way that you enter a new location on horseback — a calm trot into town will go over much better than charging headlong into town and (potentially) running over an innocent civilian.
There are tons of things we can infer about the next entry in the Red Dead series by just taking a closer look at what we saw in the teaser trailer. These large video game companies understand the complexity of a trailer and how to expertly craft and hide multiple pieces of information regarding the game. It’s not that far of a stretch to understand that everything included in the teaser trailer was there for a specific purpose. The teaser not only provided a valuable setup for the tone of the game but subtly introduced us to what we can expect in this hand-crafted mega Western adventure. There are still plenty of questions that remain unanswered regarding what Red Dead Redemption 2 is exactly. Hopefully, we’ll be treated to a full unveil at this year’s E3, but until then, let’s get into all of the things we know about Red Dead Redemption 2 so
I remember when my Dad brought home my first PlayStation, along with Final Fanstasy VII. I was so excited to be clutching that monster case containing 3 discs. In a world where discs are becoming a thing of the past in favour of digital downloads, it seems crazy to think that any game created after 2010 would need anything like. This was not the case for L.A Noire on Xbox 360. Rockstar had put a lot of effort into their facial technology for this game, which was groundbreaking at the time, and it meant that actors would act scenes from the game to give a realistic feel to interviews in game, allowing us to judge their responses based on facial movements. This amount of data meant that the game had to span three discs on the Xbox format as they could not hold it on a single disc, unlike PlayStation who adopted the Blu-Ray disc format. Gamer’s became upset with having to swap discs throughout the game, questioning whether this technology was worth spending mass amounts of money on when facial animators could have done a similar job. We all enjoy a smooth running game experience and this is exactly what Xbox players didn’t