Every great player or a legend has a plan or tactic up his sleeve. You should always plan out your next move on how to secure the objective or an elimination, it doesn’t always work but sometimes even a calculated setup can help you achieve a lot. For example, by reviewing your previous game you can see the whole scenario you had in mind, whether it worked out or not and where did you make the mistake or how can you improve yourself overall. Simple things such as warding in the right places can help your team a lot which adds to macro pl
While Red Dead Redemption 2 is clearly a game that we think highly of here at DualShockers , it’s not one that is infallible by any means. In fact, since its release this past Friday, the most common complaint that I have heard not only from some of my friends but fellow writers here at DualShockers is that Red Dead Redemption 2 is far too slow and plodding. Even after getting past the game’s initial opening hours and having the world start to open up, traveling from one location to another takes far too long, animations are too slow, and there’s not the typical intuitiveness that streamlines many of the systems and mechanics that you might find in other open-world games.
Unfortunately, GTAV felt a little too cliché. This is where I get nervous that Red Dead Redemption 2 might lean too heavily on certain tropes. I would much rather see an American western tale that resembles a classic, Full Statement opposed to a film that has been rebooted as of this year. I do not need a game with big set pieces, explosions and more ammunition falling than the leaves on the trees. I’m going to make one more recommendation of the west I envision opposed to the west presented by Hollywood: the Lonesome Dove series puts on the glitz of western tropes while also doing a great job explaining how people lived at the time. This is more in the style that would be preferred in Red Dead Redemption 2. A game where cowboys are cowboys, people are living by the land they’ve settled and getting along fine with the natives. Yes, there were some bad Tribes, but mostly few and far between.
By forcing you to slow down and complete duties that seem lackluster, you slowly start to feel more present in this world and grow closer to your own version of Arthur. If Red Dead Redemption 2 was just all about riding around the West and shooting up saloons with your revolver, you’d likely feel disconnected from your avatar. The game then just becomes a power trip and the character that you end up playing is just an amplified version of your own wants and desires. Doing simple chores though such as chopping wood, skinning animals and dragging them back to my horse, and donating to the gang’s larger pool of money has made me feel more of a bond with Arthur than any other character I’ve played as in recent memory. My bond with the character thus far has been established in these small moments, not the large ones.
Red Dead Redemption 2 has been hyped to hell and back as of last week, and while still not too much is known about the narrative that will be presented, I just can’t help but want another Rockstar tale that blows my mind. The ending of Red Dead Redemption might be one of my favorite endings of any video game ever. Until more is shown, though, I can only dream.
Getting back on topic, the problem with the controls is that they can be overly finicky. For example, mounting your horse and strangling a nearby pedestrian are assigned to the same button for whatever reason. Same goes with interacting with an item on the ground and say vaulting over a railing to your death. Throwing dynamite while in cover can also be hazardous as more than often it found itself on the cover in front of us. In addition, dealing with a horse is the biggest pain in the ass than anything else in video games and Red Dead Redemption 2 is no exception. The difference between this and Grand Theft Auto is that your vehicle won’t run away when it hears gunfire, ensuring you fail a mission when you need him. The physics can be a little wonky, too, as we had multiple instances where the horse could easily make a small dip or go over a rock, but instead decided to trip over its own feet, dying in the process once in a while. We even had an instance where it ran into another rider while in the cinematic camera angle (which allows you to put the controller down as the horse gallops to a set destination), something the recipient of the crash was not too happy about. Finally, I don’t know who thought it was a good idea to assign the run button (tapping X) to the horse, but there has to be a better way. As you can see, I’m not a big fan of horses in video games, as it consistently feels like you’re fighting with them, which doesn’t help with the already finicky controls.
Perusing John’s inventory, you’ll notice he has a lasso, which he can use to rope all types of animals, including people. If you’re on horseback, you’re able to lasso unsuspecting civilians and drag them for as long as you please behind your galloping horse. It might not seem that revolting at first, but when you realize that this was a common form of justice not only in the actual West, but for centuries all over the world, the implications of dragging someone needlessly behind your horse takes on a disturbing nua