Let’s be honest, life can be pretty boring at times. In fact, more often than not, what you do in a given week is lame. Sure, there are highlights and moments in everyone’s life that you think back on frequently but most of the time, what you do in a day isn’t exciting. Think about it: every morning you surely wake up, take a shower, go to work, eat some food, come home and go to bed.
Wanted levels have never made sense in Rockstar games and they are always a joke. In the Grand Theft Auto games, even though you can steal a tank, and destroy literally hundreds of people, all that happens when you get caught is you lose some mo
One of the most fascinating sub-genres that I discovered was the samurai western. There were three that I stumbled upon with one being bad, one being mediocre, and the other being fantastic. Let’s start with bad, Samurai Western . You just know a game is going to be good when it’s named after its genre. I look forward to playing Platformer, First-Person Shooter, and Racing this Fall. Ahem, cheap jokes aside Samurai Western stars Gojiro Kiryu who has traveled to the U.S. in search of his brother Rando. It’s extremely cheesy, the voice acting is some of the worst on the system. Gameplay is your basic hack and slash with some RPG elements thrown in. It’s a great idea and the box art is gorgeous, but Samurai Western is awful on the wh
A good crop of the games on here started out as Nintendo exclusives to the 3DS, or Wii U. How Nintendo rounded up a bunch of ambitious Western themed games I’ll never know, but this one is a dud. A cowboy armadillo that rolls around fighting rock monsters while trying to protect a town is all good on paper, but the execution leaves something to be desired. I’ve never really been a fan of Tower Defense games, but I always give them a fair shake anyway. This game would be good despite that genre, but controlling Dillon with mouse click the next internet page stylist is frustrating, to say the least. Again I love the idea, and it looks and sounds good on the 3DS, but overall it’s just not fun to p
Getting back on topic, the problem with the controls is that they can be overly finicky. For example, mounting your horse and strangling a nearby pedestrian are assigned to the same button for whatever reason. Same goes with interacting with an item on the ground and say vaulting over a railing to your death. Throwing dynamite while in cover can also be hazardous as more than often it found itself on the cover in front of us. In addition, dealing with a horse is the biggest pain in the ass than anything else in video games and Red Dead Redemption 2 is no exception. The difference between this and Grand Theft Auto is that your vehicle won’t run away when it hears gunfire, ensuring you fail a mission when you need him. The physics can be a little wonky, too, as we had multiple instances where the horse could easily make a small dip or go over a rock, but instead decided to trip over its own feet, dying in the process once in a while. We even had an instance where it ran into another rider while in the cinematic camera angle (which allows you to put the controller down as the horse gallops to a set destination), something the recipient of the crash was not too happy about. Finally, I don’t know who thought it was a good idea to assign the run button (tapping X) to the horse, but there has to be a better way. As you can see, I’m not a big fan of horses in video games, as it consistently feels like you’re fighting with them, which doesn’t help with the already finicky controls.
The first Call of Juarez game is a decent Westerns, but it’s definitely a B-tier 'play it by the books’ sort of shooters. Call of Juarez: Gunslinger not only shakes things up for the franchise, but for the genre as well. You play as the legendary bounty hunter Silas Greaves who recounts his many feats to his fellow bar mates. This may seem like a rote storytelling trope, but the amazing thing here is Silas’ unreliability. He may claim he faced off against a hundred bandits when a patron will call him out on it and the game will literally change before your eyes. The shooting is outstanding, and the cel-shading is like icing on the cake. At max, it’s only $15 too so go on Steam, PSN, or Xbox Live and grab it
But unlike many others that I’ve talked to about this, I don’t find myself turned off by any of these aspects of Red Dead Redemption 2 . In fact, I think these elements are Red Dead Redemption 2 ’ s biggest strength from what I’ve played so far. Rather than just feeling like I’m another bland avatar that is filling a void within this larger open-world, Red Dead Redemption 2 is forcing me to live the actual (fictional) life of Arthur Morgan.
During certain missions, you are prompted to cover your face with a bandana, which is typical of Westerns. It looks cool. This is to keep your identity hidden, right? Well despite this, somehow you always get fined with a bounty. It doesn’t make any sense. I tried wearing masks too and that doesn’t do anything either. It feels like Rockstar put them in as an obligation to the genre. They didn’t want to implement it as a real disguise. It might have broken the game otherwise, or someth