Opening the package, which basically functions as a legendary engram, has a chance of dropping the Glacioclasm void fusion rifle. It is an energy weapon that takes up players’ secondary slot in their character’s loadout. Placing some fusion rifle ammo finder mods in a helmet slot can help make this weapon as useful as possible in PvE, though, there are better uses of mod slots when completing in-game cont
Warmind is the follow-up to The Curse of Osiris and thankfully avoids many of the mistakes that its predecessor made. It isn’t perfect, but it was definitely a step in the right direction. It actually adds less to the game than The Curse of Osiris , but, as the old saying goes, less is sometimes more. The new story content feels meaningful and coherent – even if it is a little lacking in both ambition and len
Like many of the expansions that preceded it, much of the new content encourages grinding. Thankfully, the new weapons and the Masterworks update at least provide players with a decent reward for their hard work. As is often the case, busywork feels a lot less like busywork when there’s a meaningful end goal to motivate play
Pull the weapon out, get a melee kill to get five stacks of Swashbuckler immediately for a hefty damage buff, and go to town with this fusion rifle. For the purposes of Destiny 2 update 2 PvE , Swashbuckler is going to be more useful for Glacioclasm, as the damage bonus stacks can be gained with a single melee kill. Conversely, Rampage stacks can only be gained by defeating enemies with the weapon itself, thereby wasting a few unoptimized shots to build the damage buff. This would be fine with a kinetic weapon, as primary ammo is abundant. With energy and heavy weapons, however, every shot matt
The announcement from This Week At Bungie laid out the complete list of Moon weapons that will be returning on July 6, rolled out with the weekly update, and just one week after the return of Iron Banner . These returning weapons incl
PvP has a different priority system in Destiny 2 than PvE . Often, range is preferential to handling, stability, or even reload speed, though, the latter is extraordinarily useful. The further away Guardians can do damage, the higher their chances of surviving a confrontation. While the Avalanche is not the first choice gamers should consider for the Crucible, it is not usel
Rise of Iron was the final expansion for the first Destiny game. While it was by no means a bad addition, it felt like a bit of an anticlimax. By this point, Bungie knew exactly what they were doing and which areas they needed to focus on, but it was a bare minimum type of effort rather than an attempt to go out with an emphatic b
Head to the Temple of Crota. The temple entrance is found on the eastern path of the Anchor of Light. Following the pathway, keep descending until a large circular room is reached. Swing right and follow the path to World’s Grave. Keep moving forward in a straight direction until the end of the pathway. Head left on the raised pathway. Located at the end of the path is a room with a Hive Thrall named Shun’Gath, the Excised. Obtain the Fangs of Shun’Gath by defeating Shun’G
The Vestian Outpost provided a nice change of scenery and the Prison of Elders arena activity offered a new experience at a time when much of the game’s offerings were starting to become a little stale. It was by no means the perfect expansion and did little to draw new players into the game. It did, however, give existing ones a reason to stick around a little lon
While Destiny 2 remains in desperate need of a new enemy faction, Bungie has at least provided a new element to master. By delving into Darkness, players can harness Stasis’s power, which grants them ice-based powers to freeze and shatter enemies. Stasis is a satisfying addition to the Destiny 2 sandbox, giving players new ways to build their character and fireteams. It opens new ways to play PvE and is the best new addition Destiny’s had in years. To make Stasis even better, players can continuously unlock new abilities for the element after the campaign, giving players even more ways to modify the experience to their liking.
Beyond Light’s story ends up somewhat superfluous, with the campaign falling into familiar Destiny storytelling problems. Eramis could have been an interesting villain had the campaign built more empathy towards her. In the end, she’s just another generic, mustache-twirling Destiny villain. Beyond Light’s campaign boils down to defeating her lieutenants and defeating her, similar to what we already did in Forsaken , except a lot fewer lieutenants and personality. Less interesting describes other elements of the story. After a six-year absence, the Exo-Stranger finally returns, but anything interesting we learn about her lies outside the main campaign. Drifter and Eris Morn are also along for the ride, but ultimately, their presence is negligible. Rather than being active members in the campaign, they’re mostly used as set decoration you can interact with every now and again. It also doesn’t help just how short the story is, lasting 5-6 hours depending on how fast you can get quality gear. The quest to destroy Eramis doesn’t do much to get players invested, but it also doesn’t overstay its welcome. It also helps that Bungie learned from Shadowkeep’s campaign by cutting out the grinding missions, instead focusing more on narrative missions. It makes for a more entertaining romp than Shadowkeep.