In the story sections that we played of Red Dead Redemption 2 , it’s already clear that Arthur’s relationships with the members of the Van der Linde gang will play a crucial role across the whole game, on larger and more personal levels. Right at the beginning of the demo, those relationships came into play as Arthur and the gang were preparing to rob a train under the ownership of the oil tycoon Leviticus Cornwall, which started with Arthur assisting Bill Williamson to blow up the train tracks and derail the car. Naturally, after that plan went awry, Arthur and several other members of the gang instead raced to the top of the nearby mountain path to hop on top of the train. In the midst of the action, we saw that Arthur can issue commands to the fellow gang members as they pushed towards the conductor car, making the action feel that much more involved when executing the heist alongside his other fellow gang members.
And yet those moments, as action-packed and exciting as they are, were just a smaller part of the fact that Red Dead Redemption 2 's focus is turned even more toward its finer details. As I entered a small town as Arthur Morgan and went to the nearby general store, I was able to browse the shelves and interact with almost every individual object, item, or knick-knack that caught my eye, and able to examine it in fine detail, even down to reading the labels. At the conclusion of the previously-mentioned train robbery when looking for bonds and money to score, I saw Arthur rummage through cabinets and spending some time looking at the ornate decorations and items strewn about, when just a minute before this, he was hopping across train cars and taking down gunmen left and right. After riding my horse into the next town and stopping to take a break, I could examine my rifle, clean it with gun oil and a cloth, Www.Openworldpilot.Com and make sure it was ready for the next engagement ahead.
Aside from the direct ways that you can interact with characters in Red Dead Redemption 2 , there are an even wider range of ways that Rockstar is truly aiming for players to really „live” inside this world by playing as Arthur. This comes down to factors such as eating, sleeping, taking Arthur to the local town barber for a haircut and a shave (if you want his hair or beard longer, you’ll have to wait until it grows out), and even down to whether Arthur enters a town armed or unarmed. Naturally, holding your weapon while striding through a town will have its citizens on edge and wary of your actions, while holstering your weapon will make for more civil engagements. As one of the Rockstar reps mentioned as we entered a town, this even extends to the way that you enter a new location on horseback — a calm trot into town will go over much better than charging headlong into town and (potentially) running over an innocent civilian.
Players take on the role of Arthur Morgan, who starts the game as the right-hand man to gang leader Dutch van der Linde. After a ferry heist goes awry, the gang is forced to flee the town of Blackwater and live a life on the run from the law and others hellbent on seeing the gangs’ demise. The gang performs various odd jobs and heists to fund their survival, but Dutch’s leadership and decisions eventually begin to take their toll on Arthur, who starts to question Dutch’s intentions. _ Red Dead Redemption _ _ 2 _ features many of the characters from the first game – including primary protagonist, John Marston – with the story ultimately tying into the beginning of the original game _
While hope may be more abundant in relation to a game within the beloved _ Red Dead _ franchise, there is a case to be made that the trust and optimism in Rockstar’s delivery of the title may be misled, as outlined in u/kentuckythumbpicker’s post on Redd
While loot boxes continue to dominate the discourse of legality in video games, it is the community of gamers at large that have actually forced changes to happen. The microtransaction controversy surrounding Star Wars Battllefront 2 is a prime example of the gaming community bringing a fundamental change to a game, as is the more recent removal of the „Death Tax” in _ Sea of Thieves. _ It will be interesting to see if the online element in _ Red Dead Redemption 2 _ follows some sort of play-to-win platform, which many would argue is currently the case in _ GTA Online _ . Regardless, unless Rockstar manages to exceed expectations with the game’s online experience, the studio may be forced to play nice and enter into a collaboration with the community that will ultimately deem the multiplayer mode as a success or fail
_ Red Dead Redemption 2 _ was worth the wait. With so much to do in the game, we will likely be uncovering easter eggs and more secrets for years to come – as is standard for most Rockstar titles. If the main game is any indication, _ Red Dead Online _ will be absolute chaos. And we cannot wait. _ Red Dead Redemption 2 _ delivers well-and-above what anyone expected, showcasing the good, the bad, and the ugly of the wild west in one of the most detailed and entertaining games of 2