What has fallen apart is Crucible, Destiny 2’s PvP mode. Destiny 2: Beyond Light adds no new maps or game modes. It’s disappointing, but that’s nothing compared to awful balancing. Bungie has always had problems balancing Crucible, but the addition of Stasis has resulted in a nightmare scenario that throws balance out the window. There’s so much Stasis can do to you and precious few ways to fight back. At this time, using any other abilities puts players at a serve disadvantage. It’s unfortunate to see Crucible receive so little attention in Beyond Light.
Glacioclasm is only available as a loot drop during The Dawning seasonal event in Destiny 2. Players will have to bake some tasty treats to deliver to the game’s various allies and vendors. Doing so will prompt these non-player characters (NPCs) to give Guardians a gift of their own: a Legendary Dawning package (known in-game as A Gift in Return), which can be found in players’ Inventory
To prevent the teleportation and extend the DPS (damage per second) phase, one Guardian needs to stand where the Templar will teleport to. This location is indicated by a ring, similar to the ring at the very beginning of the Vault of Glass. There is a catch, however, because preventing the Templar from teleporting will spawn in Minotaurs. Allowing the Templar to teleport results in a large horde of weaker enemies spawning. Preventing the Templar from teleporting can be done at any time, so it’s up to the team to decide how they want to defeat this b
Beyond Light’s story ends up somewhat superfluous, with the campaign falling into familiar Destiny storytelling problems. Eramis could have been an interesting villain had the campaign built more empathy towards her. In the end, she’s just another generic, mustache-twirling Destiny villain. Beyond Light’s campaign boils down to defeating her lieutenants and defeating her, similar to what we already did in Forsaken , except a lot fewer lieutenants and personality. Less interesting describes other elements of the story. After a six-year absence, the Exo-Stranger finally returns, but anything interesting we learn about her lies outside the main campaign. Drifter and Eris Morn are also along for the ride, but ultimately, their presence is negligible. Rather than being active members in the campaign, they’re mostly used as set decoration you can interact with every now and again. It also doesn’t help just how short the story is, lasting 5-6 hours depending on how fast you can get quality gear. The quest to destroy Eramis doesn’t do much to get players invested, but it also doesn’t overstay its welcome. It also helps that Bungie learned from Shadowkeep’s campaign by cutting out the grinding missions, instead focusing more on narrative missions. It makes for a more entertaining romp than Shadowkeep.
Next comes the ammunition, or magazine. Since Hammer-Forged Rifling or Smallbore increase range, for PvE, Guardians will want to maximize their damage output by having to reload less. For this purpose, something like Enhanced Battery is useful for Glacioclasm because it puts more rounds in the magazine. The result is players needing to reload less, and when they do, slotting a Fusion Rifle loader mod or two into their Guardians’ gauntlets can be help
Destiny 2: Beyond Light picks up on Europa following the Darkness’s arrival and several planets disappearing. You and your Ghost travel to the mysterious Jupiter moon in search of answers. You arrive at an awkward time, however, with Eramis, a Fallen Kell, having found a way to wield the power of Darkness. With her mind focused on revenge against the Traveler, you must team up with Variks and the Exo-Stranger to embrace your inner-Darkness and take her down. Destiny 2 Desert Perpetual Raid 2: Shadowkeep was the ultimate tease, dangling the Darkness in front of players and ending right as things got interesting. Destiny 2: Beyond Light seemed like it would finally provide the revelations players have been waiting for since Destiny 2’s post-credits scene. That’s not the case, however, with Beyond Light serving as yet another side-story dangling revelations in player’s faces.
The PS4’s swan song, Ghost of Tsushima dazzled us with its beautiful world, which took some time to load. Unfortunately, playing the game off the SSD on PS5 doesn’t impact the loading times. Despite launching a patch that optimizes the game for PS5, it does not appear that the SSD plays much of a factor. It’s extremely odd as loading has benefited every other PS4 game tested.
Next, gamers will want to get the Tactical Mag perk, which increases, stability, reload speed, and magazine size. This gives players more uptime during fights to shell out damage and helps them stay accurate with the recoil reduction. However, it is in unison with the third perk for the PvE god roll that Tactical Mag shi
Opening the package, which basically functions as a legendary engram, has a chance of dropping the Glacioclasm void fusion rifle. It is an energy weapon that takes up players’ secondary slot in their character’s loadout. Placing some fusion rifle ammo finder mods in a helmet slot can help make this weapon as useful as possible in PvE, though, there are better uses of mod slots when completing in-game cont