The platform is not quite finished yet, mostly because there are plans to expand and breathe more life into it. “We have a lot of plans for the platform,” Alex says. “Everything you see has been coded by just two people. I have a background in design and front-end web development. David – our CTO – is an ex-military software developer and created the system and servers behind it all. Our most requested thing right now is a native app, which we plan to work on later in the year once we feel the website is more complete. For now, we have sub-communities for major Half-Life games, mods, and topics in the work. We’re also releasing new features every week. Last week, we added mentions. Now we’re working on multi-image posts.”
LambdaGeneration has now come full circle, returning to its website roots but with all the modern bells and whistles. “The concept for the new community platform is the same as the original website – it’s a place to share and discover Half-Life and Valve community content,” Alex says. “I’m not a writer or journalist, click the up coming document original website ran on WordPress. But I was always open to other mediums, so – in my head – turning it into a social platform felt like a natural progression.
It’ll work if you can’t afford something else, by sheer virtue of being a gun. However, you’re likely better off banking your money and roughing it for one round so you can pick up something a bit more practical during the next
“The Half-Life community is one of the most creative and talented gaming communities out there,” the founder of LambdaGeneration – who simply goes by “Alex” online – tells me. “Some of the stuff we cover just blows my mind. Whether it’s a group of people spending almost two decades recreating the original game in a modern engine or someone spending three months on a fan film, I am always taken aback by the sheer dedication people have for the series.”
For example, when Tyloo started making its way to major tournaments, most teams played a slow and methodical version of Counter-Strike: GO , with the likes of Navi waiting until 30 seconds or less to execute onto a site. Tyloo, being based in Asia, played in a scrim-like style that was customary for their region, moving at a much faster pace than most top teams were used to seeing and catching them off guard. Soon after, you saw legendary teams like Liquid adopting some elements of Tyloo’s playstyle into their own, helping them to eventually earn the top spot as the best t
Players take control of their anime teen of choice, then get dropped into 5v5 matches on a variety of claustrophobic maps. While trying to defuse bombs, rescue hostages, and secure tactical areas, the girls will hunt each other down with military-grade weaponry. Upon taking a few slugs from a Type-89 or a face full of SuperNova buckshot, your girl loses an article of clothing and becomes instantly immobilized for the rest of the round. Too many losses, and bam – your skintight clothing is gone, and you’ve lost the ma
Naturally, combining the two would only go well. Imagine selecting your hero from the lineup of approximately 10,000 girls in the Senran Kagura series, then picking a lane and farming faceless delinquents alone while your team yells at you to actually contribute to the game. Imagine a base that isn’t a towering ancient, but a giant anime girl whose clothes fly off the more damage you do to her. Imagine how many hats you could buy, except instead of giving your hero more clothing, it just disrobes them even more. It sells its
With the sudden success of the Overwatch League and the decision by Activision to start one of their own with Call of Duty , rumors now indicate that Valve is thinking about starting a franchise league for Counter-Strike Global Offensive . We’ll explore why this would be a very bad idea and discuss potential alternati
As it stands the map is heavily CT-sided, especially at the casual level. While there are many options for the T-side to combat a lot of the strengths the CT-side has, many players have cited this to be difficult to execute outside of coordinated and disciplined teams. Meta changes since the map’s introduction have done little to change this leading to most matches feeling boring and predictable as to the outcome of the g
The AWP is practically the franchise mascot . This classic one-shot showstopper has been the bane of many servers, and the boon of any player that has taken the time to master it. Everyone knows and either loves or fears its trademark firing so
Players often develop wrong habits in CS:GO , and they never really address those problems, which ultimately hinders the progression. It’s of utmost priority that players should avoid making these mistakes for a smoother climbing in the game. Here are 10 things that players should absolutely avoid doing if they are aiming for good results in CS:
The sophisticated young women of Senran Kagura already have experiences with guns, too, having cut their teeth on the high-stakes water gun matches of Peach Beach Splash . Really, replace the water and bikinis with metal and tactical vests, and it’s basically the same th