Thunder Lance, on the other hand, deals a base damage of 50, and, for every electric energy that has been attached to Raikou, it deals a further 20 damage, all for the cost of 3-colorless energy cards. Used in synergy with Max Elixir, Raikou becomes simply unstoppa
Accelgor is a Pokémon that belongs to the Dark Explorers expansion and comes equipped with 90 HP. While the Hit Point capacity of this Pokémon seems to be little, it has a useful ability known as Deck and Cover, which requires only two energy-cards. Apart from dealing a 50 damage to the defending Pokémon it also paralyzes and poisons it, further allowing the player to reshuffle Accelgor and any cards attached with it into the playing d
Vanilluxe has an ability called Bitter Cold that lets their trainer flip a coin free of cost (save for having Vanilluxe in their active Pokemon Trading Card Game Pocket slot) that can make the opposing active pokemon Paralyzed. Having an ability to do the freezing leaves Vanilluxe able to attack with the 90 damage Frost Smash that only requires 2 energy. In two or three turns, given good draws, one can go from a no-energy Vanillite to a full-power Vanilluxe that acts essentially like a living blizz
Arguably the most powerful Psychic-type card in existence, this Basic 170 HP pokémon has the outstanding ability called X-Ball, which can prove to be devastating in advanced stages of the game when the opponent and the player are both setting up for big mo
Initially, Decidueye GX was a huge success in decks revolving around it, owing to the existence of Forest Giant Plant cards like Vileplume (before it got banned), but later molded itself to act as a brilliant supporting Pokémon for cards like Golisopod and Zoro
However, the Arrokudas themselves are not simple ammunition. Having a single one in hand as the battle begins can lead to a quick and devastating early-game strategy. Playing one of these slender aquatic pokemon on turn one, along with an energy card, can let a trainer summon two of their brethren from the deck onto the bench. On the next turn, retreat the active Arrokuda back to the bench and send out a Cramorant. If one also has a Double Colorless Energy, they can play it onto their avian ally and unleash a Continuous Gulp Missile for a colossal 180 damage. This low-cost tactic is likely to knock out almost any opponent. Being so early in the game, if the opposing trainer has no other pokemon, this can net a quick and decisive vict
Shadow Room, on the other hand, deals damage of 30 on the opponent’s pokémon, and, if the defending pokémon happens to have a Poké-Power, the damage immediately increases to 60. Poltergeist is the most insane, allowing players to view the opponent’s hand, and based on the number of Trainer, Stadium, and Supporter cards they have, this attack deals damage of 30 times the number of those cards in the opponent’s hand, making way for absurd knocko
Their Jet Pierce is a decent move with low energy cost, though this card’s true strength is in their GX attack. Chaotic Order GX forces all of their trainer’s Prize cards to be flipped face-up and can let them take 2 of these valued treasures . If one only needs 2 more to win the battle, this will seize the game for them in a way that the opponent cannot coun
With assisting Pokémon like Mew and Dusknoir, Accelgor becomes even more powerful, forcing the defending Pokémon to be stuck in the active place, while dealing significant damages to the opponent’s be
There may be times when this strategy does not go as planned, due to it needing 4 specific cards for it to work, though there is another tactic that can be added on with minimal effort and resources. Including some Barraskewda cards, which Arrokuda can evolve into, can give one an excellent fallback strategy. If one’s Cramorant gets knocked out before they can use Continuous Gulp Missile, this will leave their trainer with a bunch of comparatively week Arrokuda, which would get knocked out fairly quickly. Evolving them into Barraskewda will result in a fast, moderate-HP card that can directly damage the active opponent or even assault their benched poke
Water types have “Plus” energy attacks, moves with a plus sign to the right of the damage number. These kinds of moves get a flat bonus to their damage output for water energy, and they mostly only exist on water type cards. The Wailord card from the Vivid Voltage expansion is a great example of this. Even though it takes a total of 4 energy to unleash their Hydro Pump attack, it will always deal massive damage when launched. The base 10 damage plus the optimal attachment of 4 water energy results in a 170 damage assault that has no negative downside for the u
Furthermore, this attack also deals a damage of 70 to the opponent. It also has a useful primary in Swift, which for the cost of 1-electric guarantees a damage of 30 on the opponent’s Active Pokémon since it is unaffected by any resistance or weakn