Dark Omastar from the Neo Destiny expansion is one of the most unique Pokemon in the TCG. Both of its moves involve manipulating the opponent’s evolution stage. With Prehistoric Water, this fossil Pokemon can “devolve” the adversary and send its highest stage evolution card into their trainer’s d
Getting a bit lucky and doing this multiple turns in a row can ravage any foe. Though, if luck is not something a trainer wants to rely on, this shellfish Pokemon’s Hydrocannon attack can blow adversaries out of the water with a no-downside maximum damage of 70 HP. For high and consistent damage, versatility, as well as longevity, this Blastoise is the Dark Pokemon with the most promise of doom for a player’s enem
However, in such a manner it is also possible to overextend oneself. Though this is less of a problem for certain water pokemon in the TCG because they get exponentially more powerful as they gain energy as opposed to most pokemon who only get additively stronger. They can also paralyze foes as well as string together some cool combos. Water type decks are all about manipulating energy, as well as possibly stunning the opponent’s pokemon, while utilizing unique secondary strategies for an unpredictable and appropriately fluid offense. Much like a rogue wave that the enemy won’t see coming until it crashes down upon t
Here’s another card with good versatility. Crobat from the Skyridge set has a hazardous attack called Poison Flame, which can put the opposing Active Pokemon in a tight spot as it can leave them Burned and Poisoned following a single coin f
It not only refreshes the hand, but it also allows the player to forego cards he/she doesn’t want. Owing to the fact that it adds cards to the discard pile, the player may also later use cards in the game which allows him/her to recover discarded cards and use the same to benefit his/her p
Strategies involving different cards can be found among all types, though there are some especially cool ones seen in the more recent expansions. In the Vivid Voltage set, there is a Cramorant card that can do 60 damage multiplied by how many Arrokuda cards are discarded from the bench. Since Cramorant is a basic pokemon, it can be played immediately, making it a great lead pokemon due to its sufficient 110 HP. Their Continuous Gulp Missile costs 2 energy of any type, making it very quick to set up. With one of the common Double Colorless Energy cards, this move can potentially be used on the first turn that Cramorant is act
Water types have “Plus” energy attacks, moves with a plus sign to the right of the damage number. These kinds of moves get a flat bonus to their damage output for water energy, and they mostly only exist on water type cards. The Wailord card from the Vivid Voltage expansion is a great example of this. Even though it takes a total of 4 energy to unleash their Hydro Pump attack, it will always deal massive damage when launched. The base 10 damage plus the optimal attachment of 4 water energy results in a 170 damage assault that has no negative downside for the u
As many would expect, Dark Charizard, from the Team Rocket Set, is one of the stronger of the Dark Pokemon variants. Although, since it essentially guzzles energy, this Fire-type Pokemon should be used only when someone has plenty of resources to sp
While there are Trainer Cards in PTCG which are used by themselves, there are some that work best when used in combination, and one such deadly combination is that of Virbank City Gym and Hypnotoxic Laser. While Trainer Cards cannot deal damage in The Tool Card trading card game, these two cards allow players to device new styles of gameplay, whereby pokémon with low damage potential can also land massive blows and help the player win ga
This is one aspect in which the Crystal Type Poke-Body ability can be used strategically. Celebi’s Mind Bend can make an enemy Confused with a lucky coin flip, though at 20 damage per hit it may not be worth the eff
Apart from allowing the player to free his hand of two unnecessary cards, Junk Arm further allows him/her to choose a Trainer Card from the discard pile, although it cannot be another Junk Arm. It further lets him/her use that Trainer as per his/her convenience, at another time during the game. It also helps the player setup plays that might help him/her win in the succeeding moments of the g
Keeping a pokémon from fainting is one of the prime priorities that a player needs to assure if he/she is to win the game. If a pokémon faints, the player loses Prize Cards as a result. The opponent will win if he/she has won six Prize Cards in a g
Dark Tyranitar, also from the Neo Destiny set, is a rampaging berserker. It has two excellent moves; the first of which can smash a foe’s HP and deck much like how this behemoth is usually depicted destroying the landscape. Though, if a trainer does not want to rely on coin flips for Mountain Smasher’s damage, they can use Fling Away instead, which can be devastating to multiple or singular f