Alongside games like Knights of the Old Republic , which featured its own morality system with a light side and dark side meter, black-and-white moral systems were fairly common in a game, adding an additional layer of depth to individual characters. It was an early blueprint for what was to come, providing ways for players to impact a game’s narrative, at least to a degree, with decision making, but not quite having the effect on entire worlds like fans see in more modern ga
Nintendo proved with Super Mario Odyssey that there is still plenty that the 3D platformer genre has to offer, and it would be nice to see Banjo-Kazooie get a modern update as well. Rare doesn’t even have to be the studio to make the game. Microsoft has plenty of studios under the Xbox Game Studios umbrella that could be given the reigns of Banjo-Kazooie – whatever it takes to see the bird and bear make their long-awaited, and much-deserved, comeb
In the meantime, there haven’t been many rumors about what else Bethesda has in store for fans except for the announcement of new Prey DLC, and a Fallout 3 remaster . Details on what this remaster will entail are scarce, but it will apparently be called Fallout 3 Anniversary and is in development for multiple platforms, including the Nintendo Swi
On the other end of that are games that dropped the morality system entirely, one example being Fallout 4. Ditching the Karma system wasn’t a popular decision, but it did make players consider why they did what they did, rather than just making binary choices to fit the mold of a hero or villain. That’s not an easy thing to accomplish, and unrooting players from a mechanic they’ve used for the better part of a decade is commendable, even if there’s a notable shift in how well that change works. Morality in the game is by no means perfect, there were pointless decisions in Fallout 4 , and players were forced to play the hero in most situations, but it did make the smaller-scale decisions worthy of reflect
If the rumors are to be believed, Fable 4 is exactly the kind of game that the Xbox One should’ve had in droves; an expansive and innovational RPG that takes the ideas behind the original trilogy and uses them to create a truly next-gen experience. Better yet, it’s also proof that Xbox wants to create long-lasting and investable franchises that, much like PlayStation has done with God of War , can alter and evolve with the ti
Project Gotham Racing was a launch title for the original Xbox and earned a great deal of acclaim at the time of its release, spawning three sequels that all earned strong reviews as well. Project Gotham Racing 4 , the most recent entry in the series, also earned strong reviews from critics and fans alike, but for one reason or another, Microsoft has abandoned the IP. Perhaps Microsoft made this decision so it could focus exclusively on Forza , but it would still be nice to see Project Gotham Racing make a comeback on the Xbox Series X. If nothing else, it would help give racing fans on Xbox some variety so that they have more than just new Forza games to look forward to every y
That being said, it’s a necessary change for a modern title. Ideally, there will be a balance between the old system and the creation of the new one, though, with no game confirmed so far, it’s difficult to say what exactly that will look like. Fans may get a decent idea if the game is announced at Xbox’s July event, https://www.Adventurejourneyhub.com/ though they’ll just have to wait and find
Next, rolling back the timeframe of a next-gen Fable lets it sit nicely in that medieval fantasy genre like Breath of the Wild . The first Fable was a fantasy jaunt with swords, bows and arrows, magic, medieval towns, and more standard medieval fare. Fable 2 and 3 progressed things forward and introduced industrial elements into its world as well as guns. There are rumors that this next-gen Fable would roll things back to that standard fantasy world, including removing guns from the ga
Bethesda gave fans a pair of pre-E3 surprises when it announced Rage 2 , which was previously leaked by Walmart, as well as Fallout 76 . Bethesda will pull the curtain back on Fallout 76 at its E3 2018 press conference, where it should address rumors that the game will be an online multiplayer survival ti
When the original Fable was in development, the game’s director Peter Molyneux talked about his plans for the game, which at the time was codenamed Project Ego. The main idea was that players would pick up the controller on a 15-year-old whose parents were killed, and in a journey of revenge, players would guide their avatar through an RPG experience shaping their avatar from a teenager to an adult with total freedom of their path. Their avatar would grow up along with the world—there was a famous example that players could plant an acorn as a child and then see it grow into a tree by adulthood—and eventually have to save the entire world on their journey. It was a lifelong pursuit, with players raising up a character from childhood all the way to old